Total War: SHOGUN 2

Total War: SHOGUN 2

FoTS Artillery Unit Pack T2 - Without Smoke Mod
65 Comments
Hjack9090 4 Feb, 2024 @ 8:07pm 
I'm gonna use (Part of) this mod in a modpack I'm making, please let me know if you want it taken down and I can do so.
Haze22 8 Feb, 2023 @ 6:44am 
Same issue, I seem to be unable to recruit any units added at Level 2 gunnery range yet the units do exist in garrisons and tech. No radious unit pack installed
Grasshopper K 7 Nov, 2021 @ 3:22pm 
(I should specify Radious unit pack 3, sorry)
Grasshopper K 7 Nov, 2021 @ 3:22pm 
I have noticed, this appears to not fully work with the Radious infantry mod (I've had no clue with trying to work out if it's an issue with how this mod affects the recruitment buildings, or whether the Radious infantry mod causes the issue). With both mods installed, it's no longer possible to recruit any howitzers. But it doesn't remove the unit files, so it's still possible to use any previously recruited howitzers on the map. Ie. The game isn't crashing like it normally would when loading a save; with any building or unit from a mod is in the save. While said mod is not installed.
l0rf 1 Feb, 2018 @ 7:17am 
Dude, what's your problem? There's a version with smoke and one without, just get that if you don't like the smoke removal? For some it causes issues so I commend the mod author for making this version on top of the other one.
Duke 9 Jan, 2017 @ 5:50am 
two horses are enough
shaggy090 15 Mar, 2016 @ 7:39pm 
ive downloaded this mod and the one with the smoke and both work for a bit then after a certain number of battles it will crash when i try to fight a battle,is it because im also using it with darth mod? will it work better if i load the game without darthmod?
Suzuha 22 Jul, 2015 @ 9:27pm 
Compatiable with Radious?
The_Yogi  [author] 1 Jul, 2015 @ 11:53am 
UPDATE
--------------
- Destructed Mortar and Cannon models fixed

- Mortars cannot be aimed in 3rd Person (its futile anyway, players can't set fuse)

- Much weaker Fire Rocket explosion - now it won't be powerful enough to fling men like it used to
ANKH 15 Apr, 2015 @ 7:55pm 
The explosives need to be nerfed big time since they were historically never explosive anyway. They were just fire arrows http://en.wikipedia.org/wiki/Bo-hiya
ANKH 13 Apr, 2015 @ 8:52am 
Or just upload the same mod without the fire rockets and call it t4. Is it really that hard? Otherwise, I'd like to know where you got the models for the art because I would like to mod it for myself. Again, brilliant mod, I just need 1 tiny tweak
The_Yogi  [author] 9 Apr, 2015 @ 6:06am 
Perhaps I should nerf their blast damage and accuracy in the next update.
ANKH 7 Apr, 2015 @ 10:24pm 
Damnit why cant you make a t4 without the bazookas? They are over powered and make a great mod unrealsitic
The_Yogi  [author] 4 Mar, 2015 @ 7:18am 
UPDATE
--------------
- Tweaked Projectiles Gravitational Effects and Reloading Times
- Faster Recharging and More Ammo for Shrapnel Shot
- Fixed Parrot Guns Firing Smoke
- Fixed Unit Tech Requirements
The_Yogi  [author] 15 Feb, 2015 @ 12:56pm 
Yes, but If used with Darthmod, you'll only get the Units, but not the tweaks and addition to the original aspects, since DM already take care of that.

There is a version without the tweaks and additions in the first place:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=119892347
Groovador 14 Feb, 2015 @ 3:43pm 
This is compatible with darthmod?
The_Yogi  [author] 1 Feb, 2015 @ 11:23am 
UPDATE
-------------
- 12lb Howitzer, Parrot, and Armstrong Guns now requires Imported Guns Tech
- Canister Shot reverted back into Shrapnel Shot
- New 6 Horse Gun Train that do not gallop for Napoleons, Parrots, and Armstrongs
- Reduce Combined Artillery Train HP from 50 to 15, easier to kill
- Changed Roundshot blast shrapnel type
The_Yogi  [author] 20 Jan, 2015 @ 4:43am 
What?
Salty Slothy 19 Jan, 2015 @ 8:52am 
Be me. Play mod. First time cannon fires shell explodes prematurely outside barrel. Be general lording over artillery. Generals face replaced with shrapnel. 9/11 would jihad again.
oblivion900 9 Dec, 2014 @ 5:58am 
I've had my own troops lunched from cannons. Was kinda funny, cause they survived and fought for a small while.
Shady Suspicious Smiling Man 8 Oct, 2014 @ 9:20am 
I'll try that, thanks, now I have to make sure the cannons aren't isolated when I place them
The_Yogi  [author] 7 Oct, 2014 @ 10:59pm 
Stuck Cannons? Use another unit to push the stuck cannons, by moving the units through the Artillery Battery. That'll shook the stuck cannons and unjam them - they'll turn and point the right direction. I usually use my General Bodyguards.
Shady Suspicious Smiling Man 7 Oct, 2014 @ 11:43am 
is it just me or is there a hugely annoying bug.

I only had parrot guns so I'm not sure what other cannons are affected, one or two cannons will point backwards and the whole unit won't fire and the limber button greys out.

I had to save before every battle because of that bug, if my cannons can't fire I'd lose
Ikira Conti 4 Oct, 2014 @ 9:46pm 
oh well i guess the mods will either conflict or simply stay the same as before the mods got together
The_Yogi  [author] 4 Oct, 2014 @ 9:44pm 
It doesn't work like that pal. Compatibility between mods is about avoiding altering the same Data. As they're aiming for a full overhaul, they'll use different battle system.
Ikira Conti 4 Oct, 2014 @ 9:40pm 
im asking them so they should respond soon. they dont need to use DM they just need to make it compatible with that type of mod
The_Yogi  [author] 4 Oct, 2014 @ 9:39pm 
That's the reason I made T3s. I'm not N&S II Team Member, but I know they'll use their own specialized battle system rather than using DM.
Ikira Conti 4 Oct, 2014 @ 9:33pm 
no i guess its not. u should work with ur teammates to make that happen cause alot of people and i mean ALOT of people use darthmod
The_Yogi  [author] 4 Oct, 2014 @ 9:32pm 
It will, but North and South isn't meant to be played with DM, is it?
Ikira Conti 4 Oct, 2014 @ 9:17pm 
i see thx. gj with that. btw will the t3 work with the civil war mod
The_Yogi  [author] 4 Oct, 2014 @ 9:15pm 
Ikira Conti 4 Oct, 2014 @ 9:06pm 
and if not is it possible u could do that
Ikira Conti 4 Oct, 2014 @ 9:06pm 
ok so is this compatible with darthmod
The_Yogi  [author] 4 Oct, 2014 @ 9:02pm 
Nah, New Units of course.
Ikira Conti 4 Oct, 2014 @ 8:47pm 
some mods reskin units so it looks new. sometimes its cool but if its a total remake instead of a simple enhancement it can be disturbing
The_Yogi  [author] 4 Oct, 2014 @ 8:45pm 
What do you mean with "or reskin them"?
Ikira Conti 4 Oct, 2014 @ 8:45pm 
ok is this compatible with darthmod
The_Yogi  [author] 4 Oct, 2014 @ 8:44pm 
Add Units.
Ikira Conti 4 Oct, 2014 @ 8:10pm 
does this and the original add units or reskin them
🐾Humulus🐾 25 Jul, 2014 @ 12:03pm 
Hi Yogi, I cannot find the T3 version of your cannon mod. I use darthmod and you recommended this mod to use it...could you please tell me where I can find the T3 version?
Belisarios (FR) 27 Apr, 2013 @ 4:51am 
Thanks, now I understand :)
The_Yogi  [author] 27 Apr, 2013 @ 4:49am 
No Belisarios, Just pick one. T1 for the most complete, T2 is T1 without smoke enhancing mod effects, and T3 are for either DM or Rad
Belisarios (FR) 21 Apr, 2013 @ 4:13am 
Do we need to run all FOT artillery 1, 2 and 3 or is there one of these three mods which include all? this is not very clear in mods descriptions.......
PoonSlayer™ 16 Feb, 2013 @ 8:58am 
no worries i bought fots now anyway
The_Yogi  [author] 16 Feb, 2013 @ 7:27am 
Yep, its for FoTS.
If you use Shogun 2 only...Check my Other Mods...I have some Artillery Mods for it....
PoonSlayer™ 14 Feb, 2013 @ 1:44pm 
do u need fots cus im poor and cant offord it :)
The_Yogi  [author] 25 Jan, 2013 @ 2:24pm 
You better use T3 Version
Gasp 24 Jan, 2013 @ 2:05pm 
Is this compatible with Radious TW?
Jetman1 21 Jan, 2013 @ 4:36pm 
good mod