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Thanks! Fortunately I've been using steamcmd to download older DayZ builds for animations, so I am currently not in need of any .pbos, but really, thank you for offering!
Sorry for all the questions, I know it's been a while since you used ArmA Tools. Do you remember if the weapon bones were messed up when you started? Specifically the "Launcher" & "Weapon" bones. When importing DayZ animations into Arma 3, the "Weapon" bone follows the hand even with empty hand animations, rendering most DayZ animations unusable. Did you encounter this with weapons and launchers on the back/"Holstered"? Maybe I missed something when you "converted them to a new skeleton." All other parts of the animations seem fine, except for the weapon/launcher bones, which sorta just renders them all unusable. Hopefully you can provide some insight
Thanks a million!,
Chinger
That is really nice! Really looking forward to your project. I still got the .62 version archived, so if you need any pbos - write me.
Happy New Year!!!
Hello again! I just want to say that your mod & information has been a great help in learning about this kind of stuff. I actually just managed to get a few Legacy DayZ Animations onto the workshop.
Thanks again for your insight!
Happy New Year
I understand that you posted the source code on github, but I am very curious to ask -
Since the ArmA 3 Skeleton has more bones than ArmA 2, how did you get them to display properly on the ArmA 3 Models? Did you have to go and manually reanimate certain pieces? I am curious because I am looking at porting some ArmA 2 Animations to Legacy (DX9) DayZ, Just for fun, and as a bit of a learning curve for me. Thank you!
The second track is God's Gonna Cut You Down by Johnny Cash, and the first one gave me a real hard time trying to remember what it was. I absolutely love LORN, so I started digging in that direction and the closest resembling sound to this: "LORN - The Way Will Follow You" with heavily modified speed and pitch (by my hand, probably) .