Arma 3
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ArmA 2 Anims To ArmA 3 | A2ATA3
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Data Type: Mod
File Size
Posted
Updated
64.639 MB
12 Nov, 2017 @ 10:30am
14 Aug, 2019 @ 3:34am
21 Change Notes ( view )

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ArmA 2 Anims To ArmA 3 | A2ATA3

In 1 collection by maximilionus
ArmA 2 : "REBUILD"
2 items
Description
ArmA2 Anims To ArmA3 (A2ATA3) - mod for ArmA3 that changes the most part of movement animations in A3 to A2 animations.

Features:
  • Movement animations in A3 changed to animations from A2
  • Completely working, fully fixed animations

CURRENT VERSION: 0.9.2.1
LAST PATCH CHANGELOG: #version=0.9.2.1 [EDIT] New logo. #version=0.9.2A - updated version in $PBOPREFIX$. #version=0.9.2 [NEW] .bisign updated to v3 [FIX] Fixed animation freeze when player trying to sprint while aiming in [Player > Main Weapon > Raised (Aiming) > Stand > Sprint]. [EDIT] File structure reworked. [REMOVED] Removed useless classes from 'A2ATA3\a2a_data\anims_cfg.hpp'. [REMOVED] Removed 'tactical' animations from 'A2ATA3\a2a_anims\Anim'.
LINKS:
If you have any questions feel free to contact me via:
Reddit
Twitter
BI Forums[forums.bohemia.net]
[www.bistudio.com]
Popular Discussions View All (2)
2
26 Sep, 2018 @ 8:34pm
Bohemia Monetization
Adam Kadmon
330 Comments
...GAMER... 1 Jul @ 2:06am 
Any chance for Project Injury Reaction compatibility ?
maximilionus  [author] 24 Mar @ 9:56am 
Nope, only movement animations here. For cutscenes animations check out the A2C mod.
Does this have the arma 2 boxing animation? which for some reason never got included in arma 3
The Chinger 11 Jan @ 2:37am 
@MAXIMILI

Thanks! Fortunately I've been using steamcmd to download older DayZ builds for animations, so I am currently not in need of any .pbos, but really, thank you for offering!

Sorry for all the questions, I know it's been a while since you used ArmA Tools. Do you remember if the weapon bones were messed up when you started? Specifically the "Launcher" & "Weapon" bones. When importing DayZ animations into Arma 3, the "Weapon" bone follows the hand even with empty hand animations, rendering most DayZ animations unusable. Did you encounter this with weapons and launchers on the back/"Holstered"? Maybe I missed something when you "converted them to a new skeleton." All other parts of the animations seem fine, except for the weapon/launcher bones, which sorta just renders them all unusable. Hopefully you can provide some insight

Thanks a million!,
Chinger
maximilionus  [author] 9 Jan @ 5:11pm 
@The Chinger

That is really nice! Really looking forward to your project. I still got the .62 version archived, so if you need any pbos - write me.

Happy New Year!!! :lhflames::lhflames::lhflames:
The Chinger 9 Jan @ 5:00pm 
@MAXIMILI

Hello again! I just want to say that your mod & information has been a great help in learning about this kind of stuff. I actually just managed to get a few Legacy DayZ Animations onto the workshop.

Thanks again for your insight!

Happy New Year
maximilionus  [author] 27 Dec, 2024 @ 8:30am 
@The Chinger hey hey hey. Sorry, that was really a long time since I last touched the Arma tools, so I don't really remember all the details, but the animations indeed were broken. I got their de-obfuscated variant from the public Bohemia Interactive - Licensed Data Packages [www.bohemia.net] and then used some tool in Object Builder or Mikero toolset to convert them to new skeleton here [github.com]
The Chinger 26 Dec, 2024 @ 11:20pm 
Hello, Maxi! I just had a question -

I understand that you posted the source code on github, but I am very curious to ask -

Since the ArmA 3 Skeleton has more bones than ArmA 2, how did you get them to display properly on the ArmA 3 Models? Did you have to go and manually reanimate certain pieces? I am curious because I am looking at porting some ArmA 2 Animations to Legacy (DX9) DayZ, Just for fun, and as a bit of a learning curve for me. Thank you!
Coremanite 21 Oct, 2024 @ 3:59pm 
thank youuu
maximilionus  [author] 21 Oct, 2024 @ 12:49pm 
@soft femboy (nice username)

The second track is God's Gonna Cut You Down by Johnny Cash, and the first one gave me a real hard time trying to remember what it was. I absolutely love LORN, so I started digging in that direction and the closest resembling sound to this: "LORN - The Way Will Follow You" with heavily modified speed and pitch (by my hand, probably) .