Arma 3
ArmA 2 Anims To ArmA 3 | A2ATA3
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Update: 14 Aug, 2019 @ 3:34am

v0.9.2.1 : 14 AUG 2019

[EDIT] New logo. -- .bikey updated

Update: 19 Feb, 2019 @ 7:45am

v0.9.2A #HOTFIX

- updated version in $PBOPREFIX$.

Update: 17 Feb, 2019 @ 4:27am

v0.9.2

[NEW] .bisign updated to v3 [FIX] Fixed animation freeze when player trying to sprint while aiming in [Player > Main Weapon > Raised (Aiming) > Stand > Sprint]. [EDIT] File structure reworked. [REMOVED] Removed useless classes from 'A2ATA3\a2a_data\anims_cfg.hpp'. [REMOVED] Removed 'tactical' animations from 'A2ATA3\a2a_anims\Anim'. -- .bikey updated

Update: 2 Sep, 2018 @ 7:28am

v0.9.1

[FIX] Fixed problem with animation interpolation for rolling actions. [REMOVED] Removed useless for moving animations "CfgGesturesMale" class from [a2ata3\a2a_data\ext\config.cpp]. [REMOVED] Removed [player > ALL > rolling(Left + Right)] animations. -- .bikey updated

Update: 17 Jul, 2018 @ 2:54am

v0.9A

[FIX] $PBOPREFIX$ : displaying .pbo version was updated to 0.9A.

Update: 16 Jul, 2018 @ 11:00am

v0.9 : 16 JULY 2018

[FIX] Corrected footsteps sound source for [Player > Pistol > Raised > Stand > Walk] animation. [FIX] Corrected footsteps sound source for [Player > Pistol > Lowered > Crouch Left > Run] animation. [FIX] Corrected footsteps sound source for [Player > None > Stand > Walk > Backward (+ Back-Left & Back-Right)] animation. [EDIT] Speeded up a2's [Player > Pistol > Lowered > Crouch > Run] animation and used it instead of a3's. [EDIT] Speeded up a2's [Player > None > Crouch > Run] animation and used it instead of a3's. [EDIT] Speeded up a2's [Player > None > Stand > Sprinting] animation and used it instead of a3's [Player > Binocular > Stand > Sprinting]. [EDIT] Speeded up a2's [Player > None > Crouch > Sprinting] animation and used it instead of a3's [Player > Binocular > Crouch > Sprinting]. [EDIT] [AI > Main Weapon > Lowered > Stand > Run] was changed from special A3 animation to A2 anim. [EDIT] @\CHANGELOG.txt was restructured. -- .bikey updated

Update: 2 Apr, 2018 @ 4:36am

v0.8.7 : 02 APR 2018

[EDIT] New logo and icon for modification. [EDIT] The use of stamina while sprinting was decreased to make it equal to A3 sprint. [FIX] Switching from 1st to 2nd weapon - speed and interpolation -- pos: prone. [FIX] Switching from 3rd to 1st weapon - speed and interpolation -- pos: kneel. [FIX] Switching from 2nd to 1st weapon - speed and interpolation -- pos: kneel, prone. [FIX] Switching from 2nd to 3rd weapon - speed and interpolation -- pos: kneel. [FIX] Switching from 1st weapon to binoculars - speed and interpolation -- pos: prone, kneel. [FIX] Running with binoculars -- wrong footsteps sound source.

Update: 11 Mar, 2018 @ 12:41pm

v0.8.5 : 11 MAR 2018

[FIX] Walking forward-right with 3rd weapon animation speed. [FIX] Walking with 3rd weapon sound source. [FIX] Walking backwards with 2nd weapon animation speed reduced. [FIX] Walking backwards with 3rd weapon animation speed increased. [FIX] Lowered 2nd weapon moving right & left animation speed reduced. [FIX] Lowered & Raised 2nd weapon footsteps sound sources. [FIX] Walking backwards with 2nd weapon animation speed [FIX] 2nd weapon footsteps sound source. [REMOVED] Tactical running forward-right while crouching with 3rd weapon animation.

Update: 17 Feb, 2018 @ 2:07pm

v0.8.1_hotfix : 17 FEB 2018

[REMOVED] A2 Fatigue system testing was stopped due many issues and a2a_fatigue was removed for some time.

Update: 17 Feb, 2018 @ 7:48am

v0.8 : 17 FEB 2018

[NEW] ArmA 2 style fatigue system -- More info in "@*\README.txt". [EDIT] File structure reworked. [EDIT] Config file with animations was edited a little bit: removed all duplicated animation class names. [EDIT] Overall size of modification has been reduced. [FIX] Minor animation fixes. [FIX] Slow prone animation speed was reduced. [FIX] Crouching animations speed was fixed. (.bikey updated) _ Work on splitting animations config file is not finished yet, so i decided to add it after it will work properly.