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I haven't updated this mod in forever because I can't access the file, and Triumph still hasn't got back to me about unlocking it. Sorry for the inconvenience.
The thing with that unit was that I designed their name and flavour text first, as I always make the XML files before I do anything. The issue was then that when I went to make the actual unit themselves in the editor I was having issues getting the weapon model to work properly with the animation set I wanted, so I just set it to a greatsword and never really changed it again. This was mostly because this mod started as a private project and it didn't bother me that much. I apologise that it's not correct, and I understand your point about it, but also at the same time I am unable to fix it as I still have no access to the mod file. If/when I can fix it, I will endeavour to do so. If you notice anything else, please let me know and I will add it to my list.
Please note that there has also been an issue with the mod editor for this particular mod, and at the moment I cannot make any changes to the main file. I will update when I am able to get access to it again (waiting for support from Triumph).
Long answer? I made these units either to facilitate a certain playstyle (the orcs fill my love of infantry charges) or to provide more diversity within and without armies (the elf units are highly specialised units that really do one job and one job only).
Any flavour text is also just whatever I felt like writing that sounded appropriate for a fantasy-style universe, and bears no connection to the AoW3 world.
As far as I am aware, the Elf units may conflict with any other mods that add new units to the same base game structures that I have modified, but the Orc ones should still show up in their new building as it's a seperate table/entry.