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nope, their qualities are the same as vanilla
I thought about it, but the theme of having diverse clothing doesn't fit the HN to me since they are very strict on their military policies.
I don't mind it at all, it's been forever since i got a comment, so it's much appreciated. *gives the thumbs up*
I had 53 mods to go through so I made a thank you template and didn't realize that a lot of the ones I had in my collection were yours.
If anything it should say something that you got sent so many, your mods are great!
I guess while you're here you may as well check "Just a Hiver Mod", you might like it also. It's not in the collection, but it is a mod i made also.
It's at times like these that i wish steam had an "edit" button for these comments as i keep falling in the habit of "not reading before posting".
Anyway:
-By "Heavy Guardian" i mean, of course "Hundred Guardian"
-The second paragraph should read like this:
If weapons could be randomized i would give the sheks the option for planks and fragment axes as they seem the more "correct" weapon choices for them, also local bandit factions like Berserkers and Kral's Chosen will also use heavy weapons, which reinforces the idea that the Shek Kingdom's military favors heavy weapons.
-Third Paragraph i forgot to add "which" so it read:
"unlike armor WHICH has a built-in mechanism for randomization,"
and
"the FCS doesn't have a method TO ALLOW FOR random weapons."
Sorry for that.