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nope, their qualities are the same as vanilla
I thought about it, but the theme of having diverse clothing doesn't fit the HN to me since they are very strict on their military policies.
I don't mind it at all, it's been forever since i got a comment, so it's much appreciated. *gives the thumbs up*
I had 53 mods to go through so I made a thank you template and didn't realize that a lot of the ones I had in my collection were yours.
If anything it should say something that you got sent so many, your mods are great!
I guess while you're here you may as well check "Just a Hiver Mod", you might like it also. It's not in the collection, but it is a mod i made also.
It's at times like these that i wish steam had an "edit" button for these comments as i keep falling in the habit of "not reading before posting".
Anyway:
-By "Heavy Guardian" i mean, of course "Hundred Guardian"
-The second paragraph should read like this:
If weapons could be randomized i would give the sheks the option for planks and fragment axes as they seem the more "correct" weapon choices for them, also local bandit factions like Berserkers and Kral's Chosen will also use heavy weapons, which reinforces the idea that the Shek Kingdom's military favors heavy weapons.
-Third Paragraph i forgot to add "which" so it read:
"unlike armor WHICH has a built-in mechanism for randomization,"
and
"the FCS doesn't have a method TO ALLOW FOR random weapons."
Sorry for that.
The shek have always had heavy weapons, warriors, fighters, scouts and heavy guardians have always carried "planks". For the purposes of the mod i changed the Hundred Guardian's weapon as stated in the description.
As for weapon randomization and weapon conventions:
If weapons could be randomized i would give the sheks the option for planks and fragment axes as they seem the more "correct" weapon choices for them, considering that not only they use heavy weapons, but also local bandit factions like Berserkers and Kral's Chosen who also use heavy weapons.
But in reality, weapons cannot be randomized easily, unlike armor has a built-in mechanism for randomization, the FCS doesn't have a method for random weapons, which is strange, but that's how the cookie crumbles sadly.
-Sandals: They are blocky and ugly, and these ones are more UC themed than Shek IMO, even less appropriate for warriors, they are unsuited for the Shek Kingdom's convention IMO.
Drifter's Boots: I was considering giving these to the warriors & fighters, they are an ok choice.
-Samurai Boots: Definitely a no-no, they are high end boots that the Shek would be unable to afford for no one but their very best soldiers... The Five Invincibles.
As you can see the shoes options are very few and also, Plated Longboots were already part of the default gear on most Shek anyway, so decided it would be best to keep it that way.