Total War: WARHAMMER II

Total War: WARHAMMER II

609 ratings
[Outdated] JR's Old World Skill Overhaul SFO Unit Patch
   
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Tags: mod, Campaign
File Size
Posted
Updated
166.224 KB
14 Nov, 2017 @ 3:36am
24 Jun, 2018 @ 3:00pm
8 Change Notes ( view )

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[Outdated] JR's Old World Skill Overhaul SFO Unit Patch

Description
Outdated and not going to update it anytime soon. Someone else can do it.

Old mod text:

This mod applies the new Rank 7 battle skills found in my mod to unique/new units in SFO.


Naturally, this requires both SFO and my overhaul to work. If you use the SFO unit remover mod then you don't need this mod (although you might in the future, so there's no harm in downloading this anyway).

Notes:
  • If your save game was already using both SFO and my skill overhaul then it's compatible. If not then it isn't.
  • Descriptions were also updated with new units. "Generic" descriptions, i.e. vampire elite infantry skill says it affects all infantry, were not updated. You can rest assured however if the unit falls within that generic range, then it's affected by it.
  • In the future this mod may include skill balance changes; i.e. if I alter an Old World skill to match New World lords better (but SFO alters it in a different way). I don't know of any skill issues right now, but please let me know if you spot conflicts between the two mods.

Manual Install
If the mod doesn't work (because the launcher is buggy with downloading sometimes), I'll try and manually keep a version of the mod at this link[www.dropbox.com]. Simply drop the files into your "\Total War WARHAMMER II\data" folder and you're good to go! Make sure you click the "enable outdated mods" checkbox to enable this mod when installing manually/without steam.

Please bring discussion of the specifics of my Skill Overhaul and SFO to the respective mods pages/forums.
261 Comments
JerreyRough  [author] 20 Jan, 2021 @ 8:13pm 
This is ancient, doesn't work. I need to make a lot of changes to make it work.

I've only limited interest in Total War: Warhammer 2, and even less for SFO.

Like I said before, someone else can make a patch if they want the two mods to work together properly.
Lowell 20 Jan, 2021 @ 6:14pm 
Do anyone know if there are any issues with using this mod with the new SFO patch?
Nexus 17 Jan, 2021 @ 4:51pm 
Need this Sub Mod für SFO 2 Update ?
Winter 5 Nov, 2020 @ 8:22pm 
Really like the mod JR. Appreciate the inclusion of the Dawi gods!
Note to those having trouble with steam patch. Tried all three linked patches, only the old one worked
JerreyRough  [author] 19 Jul, 2020 @ 10:26pm 
Hardy har har. There's nothing stopping anyone else from making their own version of this. Hell, I might just disable this specific page. I personally don't use SFO and honestly, I largely make mods so I can play how I wanna play. And if I barely even play this game, nevermind an overhaul mod, then I ain't gunna find the inspiration to work on this.
=[NK]= Col. Jack O'Neil 17 Jul, 2020 @ 11:37pm 
Hehehe
TinoDrima 17 Jul, 2020 @ 7:35pm 
He got us again boys...
JerreyRough  [author] 13 Jul, 2020 @ 3:51pm 
I'm not touching my mods atm, due to the buggy state of the game.

I think I wanna wait till the next patch (which should be within the week afaik), wait for SFO to update to that, and then figure out what I gotta do.
JudgeAlfred 13 Jul, 2020 @ 1:30pm 
Do you think we'll get an update to this compatibility patch anytime soon? Or is this straight discontinued.
Dei Ni Na Jio Si ki 5 Jul, 2020 @ 7:39pm 
With all due respect...We are still waiting.After all ,it has been two years ..hah :lunar2019laughingpig: