Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Embarking settlers at start
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
8.688 KB
15 Nov, 2017 @ 3:30am
11 Aug, 2020 @ 9:40am
3 Change Notes ( view )

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Embarking settlers at start

Description
Lonely on a small island? - Better land is in sight, but there is a coast between you? - You want to settle a second place, but you can't?

Then this mod is for you!

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Settlers can now be embarked to coast fields from the beginning. Isle maps are much better to play.

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Also this Mod fixes a bug on "True Start Location Earth"-Map and "True Start Location East Asia"-Map, where Indonesia starts on an isle and cannot settle a second settler until finishing shipbuilding tech.

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Compatability:
It's compatible to all Civilizations ingame and all Civs inserted via Mod.

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Recommended Mods:
41 Comments
DorothyVivian 10 Jun, 2024 @ 9:24pm 
Can AI civs embark at start with this mod?
D34DLY 6 Jul, 2022 @ 4:25am 
mod works great. thanks.

I use this with a mod that gives your initial starting settler a movement boost, which I edit to +999 movement. It also lets your initial starting settler ignore movement penalties (hills, forests, jungle, river crossing, and boarding). Essentially this lets you explore the map/world on turn 1 to see if you want to play that map or not, revealing as much or as little as you want at that time. Barbarians spawn on turn 2, so it is nice to do all the exploring in one turn before the barbarians get in the way.

The one quirky thing is when you tell the settler to move from land to non-adjacent water, or water to non-adjacent land, or when telling the settler to move to a far off unknown place, the game's path finding is very wonky and your settler will shoot off randomly, moving 100 tiles before pausing to see if you want to continue. This oddity is part of the base game which only becomes evident when you give units movement of over 100 tiles.
赵子虫 7 Feb, 2022 @ 11:50pm 
对于玩真实地球地图的玩家来说,这是个非常棒的mod,不过,我仍然认为,如果将开拓者与建造者一起,放在航海术解锁可以下海航行会更加完美。
Dman883 31 Aug, 2021 @ 1:31pm 
Running the Mod "Real Tech Tree" I had to add the tech to the RTT_Technologies file. Not sure if I did it 100% right but it seems to have worked.
<Update> <Where TechnologyType="TECH_SETTLERSAIL"/> <Set UITreeRow="1"/> </Update>
Junky  [author] 13 Aug, 2020 @ 12:04pm 
@Amyglyosaurus
Thank you for make me aware of the missing translation that I inserted in the past.
The CIV Uploader unfortunetly overwrites all languages when I upload anything.
I didn't saw translating was missing. Now it's inserted.
Amyglyosaurus 13 Aug, 2020 @ 9:30am 
I find this add-on to be extremely useful. Kudos for it's creation.

I don't read German so I took your text and ran it through Google Translate. That program is MASSIVELY better than it used to be. Easily readable and understandable... except your title. Your title translated to "Water the settlers from the start".

Dunno how accurate this is (because, again, I don't read German), but "Settlers can embark from the start" translates to "Siedler können von Anfang an einschiffen". Up to you, obviously.

Lastly, you suggest the use of Earlier Embarking + Ocean Navigation. I agree that it's extremely useful and I've long wanted it. HOWEVER, those are major advantages for Norway and the Maori. Using it can massively reduce the advantage that those naval civs have. I'm certainly not saying that others shouldn't use it; just pointing out that it's unfair to those civs.
vuikrens 27 Jul, 2020 @ 7:03am 
Nice mod! Except I can't spawn anywhere else but South Africa when I play on world map.
gmnowels 24 Jul, 2020 @ 5:03pm 
Working as of 07242020. Fantastical - :steamhappy: :steamsalty:
24hrs=1d 30 May, 2020 @ 11:46am 
Great idea!
Junky  [author] 24 May, 2020 @ 7:20am 
All settlers will have this ability