Sid Meier's Civilization VI

Sid Meier's Civilization VI

Embarking settlers at start
41 Comments
DorothyVivian 10 Jun, 2024 @ 9:24pm 
Can AI civs embark at start with this mod?
D34DLY 6 Jul, 2022 @ 4:25am 
mod works great. thanks.

I use this with a mod that gives your initial starting settler a movement boost, which I edit to +999 movement. It also lets your initial starting settler ignore movement penalties (hills, forests, jungle, river crossing, and boarding). Essentially this lets you explore the map/world on turn 1 to see if you want to play that map or not, revealing as much or as little as you want at that time. Barbarians spawn on turn 2, so it is nice to do all the exploring in one turn before the barbarians get in the way.

The one quirky thing is when you tell the settler to move from land to non-adjacent water, or water to non-adjacent land, or when telling the settler to move to a far off unknown place, the game's path finding is very wonky and your settler will shoot off randomly, moving 100 tiles before pausing to see if you want to continue. This oddity is part of the base game which only becomes evident when you give units movement of over 100 tiles.
赵子虫 7 Feb, 2022 @ 11:50pm 
对于玩真实地球地图的玩家来说,这是个非常棒的mod,不过,我仍然认为,如果将开拓者与建造者一起,放在航海术解锁可以下海航行会更加完美。
Dman883 31 Aug, 2021 @ 1:31pm 
Running the Mod "Real Tech Tree" I had to add the tech to the RTT_Technologies file. Not sure if I did it 100% right but it seems to have worked.
<Update> <Where TechnologyType="TECH_SETTLERSAIL"/> <Set UITreeRow="1"/> </Update>
Junky  [author] 13 Aug, 2020 @ 12:04pm 
@Amyglyosaurus
Thank you for make me aware of the missing translation that I inserted in the past.
The CIV Uploader unfortunetly overwrites all languages when I upload anything.
I didn't saw translating was missing. Now it's inserted.
Amyglyosaurus 13 Aug, 2020 @ 9:30am 
I find this add-on to be extremely useful. Kudos for it's creation.

I don't read German so I took your text and ran it through Google Translate. That program is MASSIVELY better than it used to be. Easily readable and understandable... except your title. Your title translated to "Water the settlers from the start".

Dunno how accurate this is (because, again, I don't read German), but "Settlers can embark from the start" translates to "Siedler können von Anfang an einschiffen". Up to you, obviously.

Lastly, you suggest the use of Earlier Embarking + Ocean Navigation. I agree that it's extremely useful and I've long wanted it. HOWEVER, those are major advantages for Norway and the Maori. Using it can massively reduce the advantage that those naval civs have. I'm certainly not saying that others shouldn't use it; just pointing out that it's unfair to those civs.
vuikrens 27 Jul, 2020 @ 7:03am 
Nice mod! Except I can't spawn anywhere else but South Africa when I play on world map.
gmnowels 24 Jul, 2020 @ 5:03pm 
Working as of 07242020. Fantastical - :steamhappy: :steamsalty:
24hrs=1d 30 May, 2020 @ 11:46am 
Great idea!
Junky  [author] 24 May, 2020 @ 7:20am 
All settlers will have this ability
Kuya Frenzy 23 May, 2020 @ 5:24pm 
Is this applicable to all settlers or only to the starting settler?
Junky  [author] 14 Nov, 2019 @ 1:11am 
Yes they are allowed to use it
JohnZlg 9 Nov, 2019 @ 4:18am 
wat bout da AIs..they too will have this ability?
akirajeff 18 Feb, 2019 @ 12:57am 
Thank you so much guys!!
rlong9000 16 Feb, 2019 @ 10:05pm 
@Junky - It works in GS, just need to make the "incompatibility flag" go away. Thanks for all you add to the game!
Junky  [author] 16 Feb, 2019 @ 8:53am 
in near future for sure.
akirajeff 14 Feb, 2019 @ 9:16am 
will this be modify & update for the "gathering storm" ??
Kilted Weirdo 28 Jul, 2018 @ 2:43pm 
trying to get into modding myself. been having pc difficulties. thank you for your excellent work.
Junky  [author] 28 Jul, 2018 @ 12:37pm 
You're right, skitsosoldier. I tested both Mods.
Kilted Weirdo 27 Jul, 2018 @ 3:12pm 
R&F compatable. works with initial settler movement as of new patch
Salva 20 Jul, 2018 @ 8:17am 
danke dir
Lord Of the flies 4 Jun, 2018 @ 3:09pm 
dude can you make a mod , that makes scouts embark with sailing please, its so frustating to have your settlers wander alone.
Junky  [author] 16 Mar, 2018 @ 5:27am 
You must choose another mod if you want to have it on sailing.
John 14 Mar, 2018 @ 6:14pm 
May I suggest embark after Sailing?
Genjokoan 5 Mar, 2018 @ 1:17pm 
In a perfect world, *I* could have this capability, but my puny enemies could not.
(insert maniacal laugh here)
BLÀde 28 Feb, 2018 @ 9:07pm 
works fine for me in RAF with other mods active too
Junky  [author] 28 Feb, 2018 @ 11:54am 
@Mother Groose
I tested it in R&F and it works completely without having any other mod enabled.
Seems to be another mod, that prevents it to work.
Mother Goose 27 Feb, 2018 @ 4:43am 
can't get it to work with r&f
BLÀde 18 Feb, 2018 @ 1:06am 
zomg yes finally
Cic17 29 Dec, 2017 @ 1:20am 
Brilliant !Could you tell me how to create .lua and .sql? I only know about .xml
Junky  [author] 5 Dec, 2017 @ 6:49am 
als Indonesien oder Japan würdest du auf der "Weltkarte Erde realer Startpunkt" immer wieder auf der selben Stelle landen... mit dem selben Problem. Das passiert dir mit meinem Mod nicht
Borealis 4 Dec, 2017 @ 7:51am 
in einer situation wie in dem screenshot tendiere ich zum neustart lmao
Junky  [author] 24 Nov, 2017 @ 7:47am 
I updated this mod.
Please start a new game.
AI will now progress the civic tree.
_____________________
Ich habe diese Modifikation aktualisiert.
Bitte startet eine neue Partie.
Die KI wird nun den Ausrichtungsbaum, wie gewohnt weiterforschen.
Junky  [author] 24 Nov, 2017 @ 7:35am 
@Kody: Thank you for your statement. I will upload a new version in next minutes, that is tested about this issue. This problem will be fixed.
Kody 18 Nov, 2017 @ 10:39am 
This mod seems to break AI progression through the civic tree. It's 680 AD and none of the AI players have progressed past Code of Laws.
Hans the Nameless 17 Nov, 2017 @ 3:02am 
Not that I don't like the mod of course, just thought it would be better for me to clarify that.
Hans the Nameless 17 Nov, 2017 @ 3:02am 
A game balancing issue is very different from a bug. The civ traits are balanced so that they can survive even with the extremely limited land. Japan being land effecient and Indonesia having religious prowess and being able to make the most of the sea.
Junky  [author] 17 Nov, 2017 @ 2:04am 
@Atlas: I could tell you. Look into my code and you will see.
@GeneralCDJ: I think it is a bug for Japan also. If you want to start with more settlers than one. (There is a mod that's doing those things)
--if you don't like the word bug- it's a gaming balance problem.
@ITcore: Thats not a solution for players, that want to start on an other isle before settle any city.
CMDR Sheploo 16 Nov, 2017 @ 6:24pm 
Seems like an odd way to implement it, if I may say so. Probably would have been easier to just allow Settlers to embark at Pottery. That would solve Indonesia's problem too, as long as they have Pottery.
Hans the Nameless 15 Nov, 2017 @ 1:31pm 
Its not a bug for indonesia... thats not what a bug is
Atlas 15 Nov, 2017 @ 12:52pm 
How did you do this?