Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Pacal's Maya
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
71.516 MB
16 Nov, 2017 @ 3:48pm
7 Dec, 2017 @ 8:43pm
3 Change Notes ( view )

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Pacal's Maya

In 1 collection by lola
lola's Civilization 6 Civs
4 items
Description
Adds the Mayan Civilization to the game, led by Pacal.

Leader Bonus: Sun Shield

After researching Theology, all cities within 4 tiles of your capital gain +3 Culture, +3 Science and +3 Faith.


Civilization Bonus: The Long Count

Receive 50 Gold, Culture and Faith per era when entering a new technology era (Standard speed).


Unique Unit - Atlatlist

Slinger replacement. +1 range, -1 combat strength compared to the slinger which it replaces.


Unique District - Kaah

Neighborhood replacement. Available far earlier (at Masonry). Provides a flat 2 Housing, and receives yields based on adjacent districts. May only be built on flat grassland or plains.
21 Comments
choijanggyu 1 Nov, 2020 @ 7:59am 
@lola Then can you allow me to convert this mod to New Frontier Version?
lola  [author] 1 Jun, 2020 @ 3:42pm 
I can't - I don't own the DLC, sorry.
choijanggyu 1 Jun, 2020 @ 10:13am 
Can you convert this mod's Unique Unit, Unique District to official Maya civilization? please~
lola  [author] 4 Sep, 2018 @ 6:24pm 
To anyone wondering about R+F compatibility, I'm very sorry but I don't plan on buying R+F and even if I do there's certainly no guarantee that I will port my mods to it. In the meantime, please feel free to share and discuss your own updates/fixes that make them R+F compatibile. Cheers everyone.
Angryr 22 Jul, 2018 @ 7:37am 
Please update your civilizations to support R&F. If you're not sure how I've done the modification myself and can inform you on how to do so.
taw.audie 1 Jun, 2018 @ 4:02pm 
When will this support R&F?
wasphitman 5 Jan, 2018 @ 4:20pm 
Wanted to say that this might be my single favorite modded Civ for Civ 6 so far. The leader ability if plan for is amazing and completely changes the way you play the game. The balance between having to sacrifice ideal city placement between having super powered cities and access to early extra housing is pretty genius.
Mr_PeaCH 10 Dec, 2017 @ 3:13am 
lola, thanks for the response. Well, you won't be surprised but after a lengthy play as the Maya I have come to agree; 6 would be too good. 4 forced me to make choices. In the end I got some great synergy going off of first five cities placed in five of the six 4 tile positions around the capital but i can see where opening it up farther would have been simply overwhelming. Cheers.
skaz88 9 Dec, 2017 @ 5:58pm 
Not a fan of having to have my cities clustered around the capital to get the leader bonus, would have liked a LA that was more beneficial.
lola  [author] 9 Dec, 2017 @ 2:04pm 
It's the closest a city can be, like your first example.

It was initially 6, but this was too good - the player almost never had to make a choice between fresh water and getting the sun shield bonus. 4 tiles ensures that a meaningful choice must often be made.