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It was initially 6, but this was too good - the player almost never had to make a choice between fresh water and getting the sun shield bonus. 4 tiles ensures that a meaningful choice must often be made.
Like... City - x - x - x - City... (4 tiles TO the next city; within 4)
or like... City - x - x - x - x - City (4 tiles BETWEEN the cities; within 5 actually).
The typical adjacency bonus in the game for effects like this is 6 tiles (e.g. Factories) and I always took that to be the first example above but within 6 tiles of the factory...
Factory - x - x - x - x - x - City... Count 5 tiles between and the city itself is the 6th. "Within 6 tiles."
Sorry for being pedantic. But I hate having to cluster cities so close. 6, even 5 would be so much better than 4.
PS - LOVE the mod... have gone and gathered I think another of yours and some others and am setting up games against the computer with all Pre-Indo-European "Americas" Civs. Thanks!