Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Pacal's Maya
   
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Type: Mod
Mod: Gameplay
Ukuran File
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71.516 MB
16 Nov 2017 @ 3:48pm
7 Des 2017 @ 8:43pm
3 Catatan Perubahan ( lihat )

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Pacal's Maya

Dalam koleksi 1 dari lola
lola's Civilization 6 Civs
Item 4
Deskripsi
Adds the Mayan Civilization to the game, led by Pacal.

Leader Bonus: Sun Shield

After researching Theology, all cities within 4 tiles of your capital gain +3 Culture, +3 Science and +3 Faith.


Civilization Bonus: The Long Count

Receive 50 Gold, Culture and Faith per era when entering a new technology era (Standard speed).


Unique Unit - Atlatlist

Slinger replacement. +1 range, -1 combat strength compared to the slinger which it replaces.


Unique District - Kaah

Neighborhood replacement. Available far earlier (at Masonry). Provides a flat 2 Housing, and receives yields based on adjacent districts. May only be built on flat grassland or plains.
21 Komentar
choijanggyu 1 Nov 2020 @ 7:59am 
@lola Then can you allow me to convert this mod to New Frontier Version?
lola  [pembuat] 1 Jun 2020 @ 3:42pm 
I can't - I don't own the DLC, sorry.
choijanggyu 1 Jun 2020 @ 10:13am 
Can you convert this mod's Unique Unit, Unique District to official Maya civilization? please~
lola  [pembuat] 4 Sep 2018 @ 6:24pm 
To anyone wondering about R+F compatibility, I'm very sorry but I don't plan on buying R+F and even if I do there's certainly no guarantee that I will port my mods to it. In the meantime, please feel free to share and discuss your own updates/fixes that make them R+F compatibile. Cheers everyone.
Angryr 22 Jul 2018 @ 7:37am 
Please update your civilizations to support R&F. If you're not sure how I've done the modification myself and can inform you on how to do so.
taw.audie 1 Jun 2018 @ 4:02pm 
When will this support R&F?
wasphitman 5 Jan 2018 @ 4:20pm 
Wanted to say that this might be my single favorite modded Civ for Civ 6 so far. The leader ability if plan for is amazing and completely changes the way you play the game. The balance between having to sacrifice ideal city placement between having super powered cities and access to early extra housing is pretty genius.
Mr_PeaCH 10 Des 2017 @ 3:13am 
lola, thanks for the response. Well, you won't be surprised but after a lengthy play as the Maya I have come to agree; 6 would be too good. 4 forced me to make choices. In the end I got some great synergy going off of first five cities placed in five of the six 4 tile positions around the capital but i can see where opening it up farther would have been simply overwhelming. Cheers.
skaz88 9 Des 2017 @ 5:58pm 
Not a fan of having to have my cities clustered around the capital to get the leader bonus, would have liked a LA that was more beneficial.
lola  [pembuat] 9 Des 2017 @ 2:04pm 
It's the closest a city can be, like your first example.

It was initially 6, but this was too good - the player almost never had to make a choice between fresh water and getting the sun shield bonus. 4 tiles ensures that a meaningful choice must often be made.