Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Pacal's Maya
   
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Type: Mod
Mod: Gameplay
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71.516 MB
16 listopada 2017 o 15:48
7 grudnia 2017 o 20:43
Listy zmian: 3 ( zobacz )

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Pacal's Maya

W 1 kolekcji stworzonej przez lola
lola's Civilization 6 Civs
Przedmioty: 4
Opis
Adds the Mayan Civilization to the game, led by Pacal.

Leader Bonus: Sun Shield

After researching Theology, all cities within 4 tiles of your capital gain +3 Culture, +3 Science and +3 Faith.


Civilization Bonus: The Long Count

Receive 50 Gold, Culture and Faith per era when entering a new technology era (Standard speed).


Unique Unit - Atlatlist

Slinger replacement. +1 range, -1 combat strength compared to the slinger which it replaces.


Unique District - Kaah

Neighborhood replacement. Available far earlier (at Masonry). Provides a flat 2 Housing, and receives yields based on adjacent districts. May only be built on flat grassland or plains.
Komentarzy: 21
choijanggyu 1 listopada 2020 o 7:59 
@lola Then can you allow me to convert this mod to New Frontier Version?
lola  [autor] 1 czerwca 2020 o 15:42 
I can't - I don't own the DLC, sorry.
choijanggyu 1 czerwca 2020 o 10:13 
Can you convert this mod's Unique Unit, Unique District to official Maya civilization? please~
lola  [autor] 4 września 2018 o 18:24 
To anyone wondering about R+F compatibility, I'm very sorry but I don't plan on buying R+F and even if I do there's certainly no guarantee that I will port my mods to it. In the meantime, please feel free to share and discuss your own updates/fixes that make them R+F compatibile. Cheers everyone.
Angryr 22 lipca 2018 o 7:37 
Please update your civilizations to support R&F. If you're not sure how I've done the modification myself and can inform you on how to do so.
taw.audie 1 czerwca 2018 o 16:02 
When will this support R&F?
wasphitman 5 stycznia 2018 o 16:20 
Wanted to say that this might be my single favorite modded Civ for Civ 6 so far. The leader ability if plan for is amazing and completely changes the way you play the game. The balance between having to sacrifice ideal city placement between having super powered cities and access to early extra housing is pretty genius.
Mr_PeaCH 10 grudnia 2017 o 3:13 
lola, thanks for the response. Well, you won't be surprised but after a lengthy play as the Maya I have come to agree; 6 would be too good. 4 forced me to make choices. In the end I got some great synergy going off of first five cities placed in five of the six 4 tile positions around the capital but i can see where opening it up farther would have been simply overwhelming. Cheers.
skaz88 9 grudnia 2017 o 17:58 
Not a fan of having to have my cities clustered around the capital to get the leader bonus, would have liked a LA that was more beneficial.
lola  [autor] 9 grudnia 2017 o 14:04 
It's the closest a city can be, like your first example.

It was initially 6, but this was too good - the player almost never had to make a choice between fresh water and getting the sun shield bonus. 4 tiles ensures that a meaningful choice must often be made.