RimWorld

RimWorld

117 ratings
FFGermanShepherd
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
161.771 KB
19 Nov, 2017 @ 5:46am
26 Apr, 2024 @ 8:11am
9 Change Notes ( view )

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FFGermanShepherd

Description
Adds a new dogbreed, the German Shepherd or Alsatian, modded as a slightly more combat-capable and thus, expensive Husky.

-an "a dog said..." patch is available at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1207400283

-stand-alone mod requires no other mods to run

-can be added to savegames, but removal after saving WITH it is not recommened.

-german and russian (thx to Tailless!) language support

-downloads for older versions of this mod can be found at: https://ludeon.com/forums/index.php?topic=29811.msg302461#msg302461
103 Comments
Maxxmillian 17 Jul @ 12:30am 
Thank you
forestfey  [author] 16 Jul @ 6:07am 
@Maxxmillian I hope i can get to it soon, but atm I'm quite busy (also playing eco, admittedly, I have been invited to a fantastic server!) and might even have to orga a move soon. But I'll check if this is again just a "number change update" and IF so, will be quick about it. Wish me luck! :D and thx 4 feedback, appreciated! (Especially considering there is other modded germ-sheps out there by now, haha)
Maxxmillian 15 Jul @ 10:21pm 
Could you please update this mod to v 1.6? Been using this mod for years and would hate to lose it. Love my German Shepherds! Either way thanks for your work modding.
forestfey  [author] 10 Jan @ 5:44am 
@kooky112 oof, i feel THAT one, hope you can 1) get a grip on those spaghetti again with ease, and 2) that you either have enough security for a few months of respite from late-stage capitalism (sucks here, too!), or that you'll find a new and nice job soon again!
kooky112 10 Jan @ 12:33am 
big oof I feel that one, I finally camae out of hiatus for my don't starve together mod, Im losing my job in March since they've decided to outsource it to somewhere overseas so now I gotta buckle back in and get back into the swing of that spaghetti code.
forestfey  [author] 10 Jan @ 12:25am 
@kooky112 man, I would love to, but I have so much stuff on my hands already tbh, I started to use Sapiens for RPG world narrative design, incl. making "comics"- and tbh: It's a bit of a rabbit hole... <wink-wink, nudge-nudge>
kooky112 9 Jan @ 11:03pm 
Other dogs can't do that in the game but the fact your pawns can do that means it CAN be done. Just might need to do a little work dissecting the code. Not fun I know believe me but the reward is well worth it <3
forestfey  [author] 16 Aug, 2024 @ 7:44am 
I don't think so, can other dogs do that?
That's a pretty advanced behavior, and while I might be good at telling AI really convincing stories, I'm not a coder, sorry!
シスコン使徒 16 Aug, 2024 @ 6:59am 
could Shepherd lead other animal back to grazing area? or prevent animal escape?
forestfey  [author] 26 Apr, 2024 @ 8:29am 
-> all creature and according "wyred"-mods are up_to_date for 1.5.
Enjoy!