RimWorld

RimWorld

FFGermanShepherd
103 Comments
Maxxmillian 17 Jul @ 12:30am 
Thank you
forestfey  [author] 16 Jul @ 6:07am 
@Maxxmillian I hope i can get to it soon, but atm I'm quite busy (also playing eco, admittedly, I have been invited to a fantastic server!) and might even have to orga a move soon. But I'll check if this is again just a "number change update" and IF so, will be quick about it. Wish me luck! :D and thx 4 feedback, appreciated! (Especially considering there is other modded germ-sheps out there by now, haha)
Maxxmillian 15 Jul @ 10:21pm 
Could you please update this mod to v 1.6? Been using this mod for years and would hate to lose it. Love my German Shepherds! Either way thanks for your work modding.
forestfey  [author] 10 Jan @ 5:44am 
@kooky112 oof, i feel THAT one, hope you can 1) get a grip on those spaghetti again with ease, and 2) that you either have enough security for a few months of respite from late-stage capitalism (sucks here, too!), or that you'll find a new and nice job soon again!
kooky112 10 Jan @ 12:33am 
big oof I feel that one, I finally camae out of hiatus for my don't starve together mod, Im losing my job in March since they've decided to outsource it to somewhere overseas so now I gotta buckle back in and get back into the swing of that spaghetti code.
forestfey  [author] 10 Jan @ 12:25am 
@kooky112 man, I would love to, but I have so much stuff on my hands already tbh, I started to use Sapiens for RPG world narrative design, incl. making "comics"- and tbh: It's a bit of a rabbit hole... <wink-wink, nudge-nudge>
kooky112 9 Jan @ 11:03pm 
Other dogs can't do that in the game but the fact your pawns can do that means it CAN be done. Just might need to do a little work dissecting the code. Not fun I know believe me but the reward is well worth it <3
forestfey  [author] 16 Aug, 2024 @ 7:44am 
I don't think so, can other dogs do that?
That's a pretty advanced behavior, and while I might be good at telling AI really convincing stories, I'm not a coder, sorry!
シスコン使徒 16 Aug, 2024 @ 6:59am 
could Shepherd lead other animal back to grazing area? or prevent animal escape?
forestfey  [author] 26 Apr, 2024 @ 8:29am 
-> all creature and according "wyred"-mods are up_to_date for 1.5.
Enjoy!
kooky112 2 Nov, 2022 @ 11:35am 
Thankyou!!!!!!!!!!!!!
forestfey  [author] 2 Nov, 2022 @ 9:27am 
...updated to 1.4.
Let me know if there are any issues!
forestfey  [author] 2 Nov, 2022 @ 9:12am 
I'm so silly, that error message was only because I didn't activate "a dog said" at all before restarting.
Possible, we can also heal our sheps and give them prosthetics again soon, too!
forestfey  [author] 2 Nov, 2022 @ 8:45am 
I'll start working on the updates, for the community, even if I don't have the proper "head" for Rimworld at the moment. I can't promise the wyred "A dog said" patches will be as quick, tho, as they just threw some error messages. THIS one did not so far, so maybe we're in for a really easy, quick&dirty update.
Cheers!
forestfey
kooky112 1 Nov, 2022 @ 11:57pm 
update?
Cocaine™ 27 Apr, 2022 @ 9:19pm 
CE/Combat extended compatible in case anyone is wondering.
Troier 20 Jul, 2021 @ 11:14am 
Thank you for the update
Ascythian 13 Sep, 2020 @ 2:07pm 
Many thanks!
Raistlin 13 Sep, 2020 @ 1:29pm 
Great!! Thanks!!!
forestfey  [author] 13 Sep, 2020 @ 9:57am 
lo and behold: the update to 1.2
forestfey  [author] 10 Sep, 2020 @ 9:12am 
omg, yes. I hope I can cram it in somewhere on the weekend, this is not my only mod I'd have to update. But you CAN play with it already, I tried, and it works (so far) flawlessly. It's really just updating the number, and maybe make it downward compatible with 1.1 (which seems to be pretty easy, too)... I was just too busy and/or lazy so far, sorry! I mean, I didn't even notice there was an update at all for over a week? Thank you all for your patience <3
Raistlin 9 Sep, 2020 @ 2:11pm 
Please!
Raistlin 9 Sep, 2020 @ 2:10pm 
Will there a update to 1.2?
Ascythian 8 Sep, 2020 @ 11:20am 
1.2?
sleepingpiranha 28 Jul, 2020 @ 8:38pm 
Best good boy!
Kepar 4 Mar, 2020 @ 6:26pm 
THANK YOU !!!!
Zero46 4 Mar, 2020 @ 10:40am 
Thanks!
forestfey  [author] 4 Mar, 2020 @ 7:52am 
mod has been updated for 1.1.
Have fun!
forestfey  [author] 2 Mar, 2020 @ 7:27am 
@skycrossercat thanks, that sounds reasonable! I can always make a small new update once I got into it again (I rarely use git except for my RW-mods), so I'll just update my mods without the CE-patch for now. WE CAN DO IT! ;)
skycrossercat 1 Mar, 2020 @ 9:38am 
@forestfey Not quite sure about that, I think there won't be any stat changes needed. But even CE itself hasn't been updated to version 1.1, I suggest you to wait for it update first. I will keep tracking it and notice you if there's any changes needed.
forestfey  [author] 1 Mar, 2020 @ 8:52am 
@skycrossercat has anything changed with the upddate or can I use your old googledocs link for my next update? I'm sorry i didn't get to it earlier... I was ill over the holidays. I hope I don't have to make that excuse again, looking at the world playing pandemic inc. at the moment ;)
To all you others: I'll have a short vacation coming up next weekend, i will get cracking then!
Kepar 28 Feb, 2020 @ 8:48pm 
Please make this for 1.1
Raistlin 28 Feb, 2020 @ 3:23pm 
Is this mod works with the game version1.1?
skycrossercat 17 Dec, 2019 @ 9:42am 
@forestfey Yep, I am using this patch with the caravan version now, just create a 'Patches' file and put the patch into it, no errors so far. I first tested the patch with regular version+kill for me mod (to command them attack targets), the damage applied correctly.
forestfey  [author] 17 Dec, 2019 @ 8:53am 
@skycrossercat kewl, that means even less work on my end :P and do I get that right, you already use it with the caravan version of the shep or the regular (this one)?
skycrossercat 16 Dec, 2019 @ 7:10pm 
@forestry I think it's ok, shouldn't have any conflict 'cause the patch just change the dog's body shape def, armor value and its armor penetration. (Actually I am already using it without any problems)
forestfey  [author] 16 Dec, 2019 @ 12:10pm 
@skycrossercat do you know if I could use that patch to update the caravan-version of the shepherd, too, without alterations?
skycrossercat 4 Dec, 2019 @ 10:15am 
@forestfey Thx, just hope I didn't put too many pressure on you.
forestfey  [author] 4 Dec, 2019 @ 10:06am 
@skycrossercat ok then! I think I can find some time to curate and update my mods during the holidays, so pls just a little more patience :)
skycrossercat 4 Dec, 2019 @ 9:50am 
@forestfey It's easy, just create a 'Patches' folder in you mod (german shepherd) folder and put my xml. file in it, nothing about code.
forestfey  [author] 4 Dec, 2019 @ 9:25am 
@skycrossercat and how would I do that? I'm really not much of a coder... can't you publish a patch yourself and I put a link into the description? I mean, you did all the work...
skycrossercat 4 Dec, 2019 @ 1:17am 
Hi, I've made a simple CE patch for this mod, can you put it into both versions of your mod? Thx. (already test it and works fine)
https://drive.google.com/open?id=1ovfxIj8TTGWpTUlv3059KBsCDKUlEqrF
forestfey  [author] 3 Dec, 2019 @ 10:03am 
@avaster maybe I can look into that during the holidays, but no promises... <3 I know they are still part of the AnimalCollabProject for the time being?
avaster 28 Jul, 2019 @ 6:08am 
One more thing- bring back Xen's Spirit Wolf pls xx :)
avaster 28 Jul, 2019 @ 6:05am 
In my opinion I would still put it as strong as the actic wolf - if not more - Since it makes the game more fun and since this is a mod it would be probably needed to make it relevant as long as the german shepherd is more expensive than the wolf
avaster 28 Jul, 2019 @ 6:04am 
Oh, however, some wolves (In real life) jaws have double the strength of a German Shepherd, are stronger, have advanced endurance and are faster.

Im not sure if you still want the german shepherd to be more powerful than the arctic wolf from those comments (As the actic wolf are much more advanced breeds) But its up to you - and it is your mod.
avaster 28 Jul, 2019 @ 5:42am 
Thank you! :D I was just wondering because the german shepherd has more upkeep and the arctic wolf has more DPS, which seemed off. Maybe check other values, too.^^ :)
forestfey  [author] 28 Jul, 2019 @ 12:10am 
ha, thanks for showing me, that is NOT intended (it should have at least the same DPS, if not even more!). I will change it with the next update, apparently Tynan has screwed around with the values a bit since the last time I checked...
avaster 27 Jul, 2019 @ 11:56am 
Great mod, the arctic wolf has 3.51DPS - The german shepherd has 3.25

Is this intentional, btw?^
alcangel_neal 16 May, 2019 @ 4:02am 
No worries, I'll keep trying but so far bulk traders who buy Husky's still don't seem interested in them. I'll let you know if I have any luck, and thank you for the response :)