Darkest Dungeon®

Darkest Dungeon®

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Arachnid class mod
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24.660 MB
19 Nov, 2017 @ 10:26am
20 Apr @ 6:42am
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Arachnid class mod

Description
Introduction

Reworked Arachnid class. Intended as a dodge tank, but it's not reliable, added blocks and healing to maintain the condition. Some abilities were reworked to allow the character to deal damage from stealth. Check out the new trinkets, they can offer alternative roles for the character.



Localization


Skills




Trinkets



P.S.
Thanks to AI technologies, it "straightened" my hands in some way and now I was able to redraw the mod. There will be a continuation, the plans include changing the effects and thematic skins(cultist, brigand, crimson court, colour of madness)
82 Comments
pavlik.yanin 17 Jun @ 2:16pm 
По мне имя придает персонажам жизнь
Господин Дрянь  [author] 17 Jun @ 12:51pm 
@pavlik.yanin, not yet, but I will expand the character's lore, maybe I'll even be able to make comics.
Господин Дрянь  [author] 17 Jun @ 12:43pm 
@Hyperboliptichat, thanks for feedback. Helm seems bugged, will try to reproduce it. About blocks: will think on balancing, healing amout for champ level not so much. Probably 50% chance for second block or/and 1 turn cooldown as solution.
pavlik.yanin 17 Jun @ 6:30am 
Has he a default name?
Hyperboliptichat 2 Jun @ 9:12pm 
Vindictive helm spd and acc buff when hit should also only last one battle at the most because it becomes absurdly high at some points in the game.
Hyperboliptichat 2 Jun @ 8:03pm 
You could argue that Shield-breaker has a similar move, however she doesn't obtain any other benefits besides the block and it's limited to two use per fight.
Hyperboliptichat 2 Jun @ 7:59pm 
The on upgrade 4 and 5 having two blocks per Chrysalis is not balanced for the overall character as it basically makes me want to spam the move and not use anything else because I just can. I suggest making a trinket that does this same effect for the move Chrysalis but adding a drawback like removing the restoration amount or reducing the duration of restoration to 1 round instead of 3. It's either add a trinket or revert the extra block change but increase the restoration all around to accommodate from a creators stand point. I'd prefer the trinket addition but that takes extra work and is less simple than doing simple number changes.
Hyperboliptichat 5 May @ 4:07pm 
The Stealth seems to not work as intended, he receives the effect but can still be targeted, i'll do more testing but seems very strange.
Yaltiaj 28 Apr @ 1:42pm 
:praisesun:Thank you:praisesun:
Господин Дрянь  [author] 28 Apr @ 1:08pm 
@Yaltiaj, new look comes with new skeleton for animations, cant keep both version. But I think, that I can make new variation, close to old look - creepy face, worn cloak. After finish templar arbalest rework.