Darkest Dungeon®

Darkest Dungeon®

Arachnid class mod
82 Comments
pavlik.yanin 17 Jun @ 2:16pm 
По мне имя придает персонажам жизнь
Господин Дрянь  [author] 17 Jun @ 12:51pm 
@pavlik.yanin, not yet, but I will expand the character's lore, maybe I'll even be able to make comics.
Господин Дрянь  [author] 17 Jun @ 12:43pm 
@Hyperboliptichat, thanks for feedback. Helm seems bugged, will try to reproduce it. About blocks: will think on balancing, healing amout for champ level not so much. Probably 50% chance for second block or/and 1 turn cooldown as solution.
pavlik.yanin 17 Jun @ 6:30am 
Has he a default name?
Hyperboliptichat 2 Jun @ 9:12pm 
Vindictive helm spd and acc buff when hit should also only last one battle at the most because it becomes absurdly high at some points in the game.
Hyperboliptichat 2 Jun @ 8:03pm 
You could argue that Shield-breaker has a similar move, however she doesn't obtain any other benefits besides the block and it's limited to two use per fight.
Hyperboliptichat 2 Jun @ 7:59pm 
The on upgrade 4 and 5 having two blocks per Chrysalis is not balanced for the overall character as it basically makes me want to spam the move and not use anything else because I just can. I suggest making a trinket that does this same effect for the move Chrysalis but adding a drawback like removing the restoration amount or reducing the duration of restoration to 1 round instead of 3. It's either add a trinket or revert the extra block change but increase the restoration all around to accommodate from a creators stand point. I'd prefer the trinket addition but that takes extra work and is less simple than doing simple number changes.
Hyperboliptichat 5 May @ 4:07pm 
The Stealth seems to not work as intended, he receives the effect but can still be targeted, i'll do more testing but seems very strange.
Yaltiaj 28 Apr @ 1:42pm 
:praisesun:Thank you:praisesun:
Господин Дрянь  [author] 28 Apr @ 1:08pm 
@Yaltiaj, new look comes with new skeleton for animations, cant keep both version. But I think, that I can make new variation, close to old look - creepy face, worn cloak. After finish templar arbalest rework.
Yaltiaj 27 Apr @ 6:48pm 
New looks are cool but I wish it would've left the OG as an option as well.
Underblade 11 Apr @ 6:40am 
Респект за аишку, брат :cozybethesda:
Ты понял, что плоть слаба, но деяния вечны и усилил свои слабые стороны. Достойно, сука, уважения :summer2019pig:
Chimeric 6 Apr @ 12:47pm 
i love the mask, so awesome
Wavodd 28 Mar @ 12:27pm 
The new look is really cool, not sure about the limited uses for the skills but i know jack about balancing i'll give it a try good work man
Hyperboliptichat 25 Mar @ 3:30pm 
sounds lovely to me, I love the character. Great concept, just needs a little more love
Господин Дрянь  [author] 23 Mar @ 1:31am 
@Hyperboliptichat, Seems I miss situation with blocks duration, will fix in the next update. About limits, maybe will rework for 1 turn cooldown. Blight for sting seems good idea, will think how balance it.
Hyperboliptichat 22 Mar @ 11:07pm 
The main reason I believe so is due to the fact there is a usage limit on the block skill, if it was infinite i'd say it'd be balanced as it is
Hyperboliptichat 22 Mar @ 11:02pm 
also the block for 2 turns is unnecessary in my opinion, I get why you have it but it cripples his potential utility as other mods and shield-breaker herself have infinite block until hit
Hyperboliptichat 22 Mar @ 10:56pm 
could definitely rework sting to blight to give it a more neesh use or just synergize it with stealth. Like the character but it seems like his trinkets are what make him good, I like a bit of both. Very good concept though, just wish some of his weaker skills had more oomph
Yo-Sha 22 Mar @ 5:01am 
Don't listen to the naysayers. Not everybody is an artist. I'm not either. Thank you for the time and energy you spend in putting this together. I for one think it looks good and am excited to try it out in the near future. Cheers!
Господин Дрянь  [author] 21 Mar @ 12:19pm 
@Hello_World, Is this a principled position against AI or do you think that the art is not consistent? My drawing skills are pretty bad, so I draw the base and then refine it with AI to best match the style of the game. Before, I had to cut out parts from the existing art in the game, now I can do what I need.
Hello_World 21 Mar @ 3:05am 
Oh come on. AI? Sorry not interested.
Grimace 1 Nov, 2022 @ 4:05pm 
Very creative mod, especially with the buff skills, however this is basically just a better antiquarian in every way as it is.
Hello_World 5 Jul, 2022 @ 10:52pm 
*ожидает реворка*
I'm scared of women 17 Feb, 2021 @ 12:48pm 
im pretty sure it was just being careful haha, i managed to fix it, it couldve been some files that you forgot to delete before uploading the mod originally idk
Господин Дрянь  [author] 16 Feb, 2021 @ 1:08pm 
@Bellzybub, hmm, strange, there should be no trojans here. I infect files only with the T-virus:Horzine:. But seriously, what file does your antivirus swear at?
I'm scared of women 16 Feb, 2021 @ 12:19am 
Mod caused my pc to detect a trojan when i uninstalled the mod
its4fun 1 Feb, 2021 @ 5:29am 
4) Why does "Neurotoxin" sharpens the senses of an ally? It seems more fitting as a ACC and DODGE debuff on enemies with a slight but lingering blight. It would synergize him with Grave Robber, for example.

As he is right now he is just a melee frontline Occultist with buff instead of healing. Not exactly worth installing. With suggestions above you could make him terrifying long combat character for especially tough encounters, like bosses, Shambler, or even casual Weald or Farmstead 2+ size killer. I feel like that kind of characters is underpresented with mods.
its4fun 1 Feb, 2021 @ 5:29am 
I feel like in designing skills you completely threw out the window his spider nature. So, I suggest you to implement some new mechanics to make him stand out.
1) Hes an arachnid, right? What do spiders do? Spiderwebs. Remove or rework his "Own territory" into skill that basically makes him build spidernest. This skill would enhance his stun and pull chances, which have to be abysmal at first (like 80-90% at rank 5), but this buff would stack it infinitely, as long as battle is going. Also minor dodge\speed buff for the entire battle. Maybe a stealth if skill is stacked enough.
2) To synergize with previous point, "Catch" should have just slight move chance, and almost no stun chance at all, stacking with each spiderweb stack (from 70% to +30% per stack?)
3) "Dark Ritual" makes no sense considering his character. It could be changed to something like a finisher move with not great damage, but very high blight damage (+5 blight per stack of web?) for 2 turns.
Друманин Дрин 1 Feb, 2020 @ 2:00pm 
@Господин Дрянь
Класс выглядит очень клёво, но вот исправление проблем и баланс тут бы не помешал.
Snorkelman 16 Nov, 2019 @ 2:05pm 
Please fix
BlueOwl 3 Nov, 2019 @ 12:22pm 
This is a really cool idea. I feel like it needs to be fleshed out more. There is no character comment for "parinoid" just some script. Some of the descriptions seem a little lacking and the class seems a bit OP in my opinion. I would love to see some more work done on this. Great idea.
Jonny Killmoves 2 Sep, 2019 @ 5:25pm 
The camping skill "chronicle of arachnid" fails to stress heal
Avadon 10 Jul, 2019 @ 12:33am 
Own Territory fails if used while it is active. Should be in tool tip...

Or should be fixed...
Avadon 10 Jul, 2019 @ 12:27am 
Hmmm perseption..." perception"...
The Ancestor 3 Jul, 2019 @ 12:41pm 
is good seeing the 3 mods of yours being updated right now.
just came here to see if this is a bug or is not yet inplemented but, when the arachnid crits, the buff doesnt appear.
Kinesia 24 Jun, 2019 @ 1:27am 
I've had crashes when drowned crew have immobilised someone and I try and move the arachnid forward into their spot. It should just not work but sometimes it crashes instead
Tortoise 19 Jun, 2019 @ 10:38pm 
In reality spiders have terrible sight, some being blind. He would have little dodge as a spider mutant
Tracido 19 Mar, 2019 @ 9:36pm 
Running over 225+ mods on the coming in hot, no issues here. I just feel this class is still being worked on and have let him relax in town while that's happening, but he has been fun to play when i take him out.
Lord Leowulf 25 Feb, 2019 @ 4:51pm 
@Господин Дрянь Most unfortunate. I hope you can regain access to your nexusmods account. I was successful in getting the steam workshop v0.5 to work. It seems that the crashes were more related to running too many mods for the Darkest Dungeon game to handle at once. Thank you for your help.
Господин Дрянь  [author] 25 Feb, 2019 @ 6:32am 
@lordleowulf The version on the NexusMods is very outdated, I can not vouch for its work in the current patch. Unfortunately, while I was out, my account on the nexus was blocked, just like the mail to which it is attached.
Lord Leowulf 25 Feb, 2019 @ 4:50am 
With only your mod, no crashing. Sorry, as it seems this bug wasn't yours, but part of the game.
Lord Leowulf 25 Feb, 2019 @ 4:47am 
I removed Darkest Desire and then reinstalled Darkest Dungeon.

I am thinking that the crash may be due to Darkest Dungeon not handling a large number of class mods well. I plan to start debugging all of the error messages I am seeing for all of the classes I am using, one at a time.
Lord Leowulf 24 Feb, 2019 @ 10:30am 
I downloaded this mod from nexusmods instead and manually installed it instead of using the steam workshop upload. That one works with no problems. Though I won't get any updates you make automatically that way, it makes me think that something about the way that the workshop mod works in the running game is different. I don't know if it's a matter of files being different between the two or if it's a bug in the game's code for loading workshop mods. I will note that I have Darkest Desires installed, and when manually installing, I found a conflict between the camping skills files that I had to manually resolve.. not sure if that was causing the problem.
Lord Leowulf 24 Feb, 2019 @ 9:31am 
Is there a place I can get that as a text file to paste here?
Господин Дрянь  [author] 24 Feb, 2019 @ 9:05am 
@lordleowulf. Cant get that crash - work fine for me (tested new game - all ok, i tryed for 17 week last time- has no problem) Can you show your mod list - mb some mods uncompatibles.
Lord Leowulf 24 Feb, 2019 @ 8:51am 
@Господин Дрянь It is, unfortunately, as soon as I start a new game with the mod enabled. The very first "mission" to make my way to town after the wagon is attacked fails to load up, and the game crashes. I have not used this mod before at all, so I am not able to say that it worked previously.
Господин Дрянь  [author] 24 Feb, 2019 @ 8:46am 
@lordleowulf Can you tell when crush is happening(Nomad wagon, boss entering or smth), and is it your first launch with this mod or previous launch all was ok?
Lord Leowulf 24 Feb, 2019 @ 7:33am 
Crashes my game, for some reason. I have all DLCs installed.
Homebrew 22 Jun, 2018 @ 1:54am 
Will you update to COM ? Would like to continue using this mod