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Lionheart Heroes: Man at Arms
   
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Class Mods: Class Tweaks
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Posted
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699.448 KB
24 Nov, 2017 @ 6:07pm
11 Dec, 2017 @ 10:27am
4 Change Notes ( view )

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Lionheart Heroes: Man at Arms

In 1 collection by Lionheart753
Lionheart's Mods
12 items
Description
The 8th installment of the Lionheart Heroes series; dedicated to provide rebalance of heroes with flexibility to chooose which changes you like and ignore the others. This is the halfwaypoint of the Hero mods, but I plan to take a look at Camping Skills, Trinkets, and Districts afterwards. We finish off the first half of the heroes with our grizzled veteran, the Man at Arms.

Version 1.0

• Bellow range buff Launch 4321 Target ~1234. Speed and Dodge debuffs removed. Added Acc Debuff -5, -6, -8, -9, -10. Added Dmg debuff -5, -6, -7, -8, -10. Added Remove Mark from allies. Added Self Mark 3 turns.

• Retribution Dmg buffed to -60% (-75%). Riposte base Acc down to 85 (90) and now gains Acc with upgrades 0, 5, 10, 15, 20. Riposte Dmg buffed to -35%, -30%, -25%, -20%, -15% (-40%, -35%, 30%, -25%, -20%)

• Command now Targets 1234 of enemy ranks and Marks target 3 turns. Same Acc and Crit buff to self and allies.

• Bolster now Targets 1 ally for a %500 Pull effect to move them toward the enemy. Removed Dodge buff. Added Dmg buff to party 5%, 6%, 7%, 8%, 10%. Speed buff is the same.

Explanation: Backrow MaA needed someway to damage, to contribute more than buffs and protection, so Bellow now is usable from postiion 4. Bellow is also much more tank focused as it lowers enemy offensive stats, not dodge and redundant speed (since Bolster gave you guarenteed Speed anyway) and clears ally Marks while Marking the MaA. Retribution's damage was just too low imo so i buffed it some. Also buffed his Riposte but lowered the base Acc to equal Hwm's. Command is now a Mark skill and that simple addition makes it plenty good to use at all positions. Bolster is now also offense based since the MaA other skills scream defense already (and my custom Crusader sorta takes vanilla Bolster's Dodge buff). One unique thing about Bolster is it now applies a strong Pull effect on an ally, moving them towards the enemy. This allows MaA to rearrange his party while buffing them for a retaliation. Or you can simply target the position 1 ally to get the party buff without messing up your positioning. Very useful and unique ability.

These changes were mainly meant to make rank 4 MaA more viable, give him more party synergy with Mark teams and even Dance teams with the new Bolster, and rebalance him to my other current class mods. He should prove himself as an even better guardian and tactician who fits in almost any party. Like what I did? Have a suggestion for improvement? Comment below!
15 Comments
Lionheart753  [author] 12 Feb, 2019 @ 2:45pm 
Hey i appreciate it. i've been without internet for a while and kind of fell off from the scene, again. At least people are still enjoying what i have put out so far.
Enlonwhite 29 Jan, 2019 @ 10:09pm 
I like some of your other class mods, but I use the Unchained version of some, Like the Man at arms, the unchained verison is pretty Streamlined and similar to what you have setup here.
Dont care if the chickenor the Egg came first here, just giving notice to what I am using.

I believe the Class mods of yours that I use are,

Arbalest (yours feels solid and more fair)

Crusader ( tho missing that 1 hp heal from inspire)

Helion (pretty sold and worth it setup, feels like this should be vanilla)

Highwayman

Houndmaster (Just feels slightly more in tune to what he should be, tho he was good in Vanilla)

Jester (Thank you for letting Finale and Solo be used as often as you could pull off.)

Leper
(this was almost a tie with Unchained, but one of there abilities just seemed off compared to yours)

Musketeer
(your musketeer followed simillar to alot reworks but had a more unique feel to it, and after playing I really think it was a good direction to go in, Thank You)
Enlonwhite 29 Jan, 2019 @ 10:00pm 
Command Ability sounds more like a move that would, Get MOVEing your allies XD
Lionheart753  [author] 29 Jan, 2019 @ 4:00pm 
MaA hasn't been updated for CoM or modern DD. Can't give a specific time that I'll get to updating it. Had several changes planned though
Enlonwhite 24 Jan, 2019 @ 10:24am 
isnt Bolster a ONE TIME per battle ability? how does your change work with that?
(or is the idea only to have one use with your change included still?)
Lionheart753  [author] 16 Sep, 2018 @ 2:26pm 
@Lamorak. Sorry this mod still hasn't been updated for the CoM major patch. I don't expect most of the effects to function corrctly. I will be reworking him again with CoM changes in mind. He's pretty close on the list! In the meantime you can post what changes you might be interested in or ideas for other heroes at the link below

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1210499176/2788173147745209107/
Lamorak 16 Sep, 2018 @ 10:59am 
Hey, I've noticed that "retribution" isn't marking self for long enough. It expires immediately after use.
Lionheart753  [author] 12 Dec, 2017 @ 1:15pm 
Not a problem thanks for playing my mods!
Tie-Poly 11 Dec, 2017 @ 4:05pm 
@derek_l_gunnels
It looks like the re-upload did the trick. It's all working now and my bounty-hunter couldn't be happier.
Thanks for the quick help!!
Tie-Poly 11 Dec, 2017 @ 3:46pm 
It's possible I will reorder it giving the mod priority.