Darkest Dungeon®

Darkest Dungeon®

Lionheart Heroes: Man at Arms
15 Comments
Lionheart753  [author] 12 Feb, 2019 @ 2:45pm 
Hey i appreciate it. i've been without internet for a while and kind of fell off from the scene, again. At least people are still enjoying what i have put out so far.
Enlonwhite 29 Jan, 2019 @ 10:09pm 
I like some of your other class mods, but I use the Unchained version of some, Like the Man at arms, the unchained verison is pretty Streamlined and similar to what you have setup here.
Dont care if the chickenor the Egg came first here, just giving notice to what I am using.

I believe the Class mods of yours that I use are,

Arbalest (yours feels solid and more fair)

Crusader ( tho missing that 1 hp heal from inspire)

Helion (pretty sold and worth it setup, feels like this should be vanilla)

Highwayman

Houndmaster (Just feels slightly more in tune to what he should be, tho he was good in Vanilla)

Jester (Thank you for letting Finale and Solo be used as often as you could pull off.)

Leper
(this was almost a tie with Unchained, but one of there abilities just seemed off compared to yours)

Musketeer
(your musketeer followed simillar to alot reworks but had a more unique feel to it, and after playing I really think it was a good direction to go in, Thank You)
Enlonwhite 29 Jan, 2019 @ 10:00pm 
Command Ability sounds more like a move that would, Get MOVEing your allies XD
Lionheart753  [author] 29 Jan, 2019 @ 4:00pm 
MaA hasn't been updated for CoM or modern DD. Can't give a specific time that I'll get to updating it. Had several changes planned though
Enlonwhite 24 Jan, 2019 @ 10:24am 
isnt Bolster a ONE TIME per battle ability? how does your change work with that?
(or is the idea only to have one use with your change included still?)
Lionheart753  [author] 16 Sep, 2018 @ 2:26pm 
@Lamorak. Sorry this mod still hasn't been updated for the CoM major patch. I don't expect most of the effects to function corrctly. I will be reworking him again with CoM changes in mind. He's pretty close on the list! In the meantime you can post what changes you might be interested in or ideas for other heroes at the link below

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1210499176/2788173147745209107/
Lamorak 16 Sep, 2018 @ 10:59am 
Hey, I've noticed that "retribution" isn't marking self for long enough. It expires immediately after use.
Lionheart753  [author] 12 Dec, 2017 @ 1:15pm 
Not a problem thanks for playing my mods!
Tie-Poly 11 Dec, 2017 @ 4:05pm 
@derek_l_gunnels
It looks like the re-upload did the trick. It's all working now and my bounty-hunter couldn't be happier.
Thanks for the quick help!!
Tie-Poly 11 Dec, 2017 @ 3:46pm 
It's possible I will reorder it giving the mod priority.
Lionheart753  [author] 11 Dec, 2017 @ 10:24am 
@Tie-Poly no it should target an enemy, mark them, and then apply a buff to the ally party. I have the effect targeting performer_group. Do you have any other mods that alter the MaA.info.darkest file? Either way i'm going to reupload it to be extra sure
Tie-Poly 11 Dec, 2017 @ 6:08am 
Command seems to be buffing the enemy target for me, is that supposed to happen?
Lionheart753  [author] 27 Nov, 2017 @ 7:53am 
inside the heroes folder is the lhh_hero'sname.info.darkest file. At the bottom of the hero's combat skills will be the riposte1 skill. It's Acc and other stats are the base.
Masterpack 27 Nov, 2017 @ 7:22am 
where can i found the base value of reposte for MAA , highwayman and also your newly arbalest?
Lionheart753  [author] 24 Nov, 2017 @ 6:31pm 
This mod marks a milestone for the LHH series so i finally made a collection for convenient pick and choosing. On another note I updated Jester and Arbalest with small fine-tuning just now as well.