RimWorld

RimWorld

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Butchers Can Count Meat
   
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25 Nov, 2017 @ 7:03pm
1 Dec, 2017 @ 2:26am
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Butchers Can Count Meat

Description
Source code can be found on github:
https://github.com/Rock5/ButchersCanCountMeat
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Allows butcher bills to use the Do Until option.

Adds the following butcher recipes;
- Butcher animal
- Butcher human
- Butcher insect
- Butcher animal or human
- Butcher human or insect

Each recipe counts only the type of meat in it's name. The original butcher recipe and any other custom butcher recipes from other mods will count ALL meat types.

Requires HugsLib

Description

Do you usually have the butcher set to "Do forever"? Have you ever killed a herb of large beasts such as Muffalo or maybe had a large number of Muffalo corpses after a man hunter pack event? Did you suddenly find yourself with a freezer completely filled with meat and stacks of meat around the butcher table with nowhere to store it?

If so, then you know that if you have a lot of large animal corpses in the freezer you have to micromanage your butchering. This mod allows you to use the "Do until" option on the butcher table so you don't have to micro manage it anymore.

Other links

Discussions at
https://ludeon.com/forums/index.php?topic=37177.0

Source available at
https://github.com/Rock5/ButchersCanCountMeat


This is version 18.1.0
23 Comments
MrHacky 26 Jul, 2020 @ 7:15am 
Disclaimer: Shameless plug :O

I've created a mod (for 1.1) which tackles this problem in a different way: Butchery bills now automatically only count meat that can be produced from one of the corpse types allowed as ingredients. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178417679
Rock5  [author] 7 May, 2020 @ 9:23am 
Looks like it's possible to fork my source on github. That's probably the best way. Find it here [github.com].
Tanker 10 Apr, 2020 @ 9:07pm 
Rock5 Can you make them available. I would to work on it.
nubcake -MeoW- 2 Mar, 2020 @ 1:03pm 
I would find this useful too if it was available for 1.0 and 1.1. I always have to micro-manage butcher jobs (which I create to keep specific amounts of meat on hand) when insect meat gets into the mix.
EAST 2 Mar, 2020 @ 11:26am 
pz 1.1 update
Enlonwhite 30 Aug, 2019 @ 2:43am 
I know that Tailoring jobs can count only allowed ingredients and/or count equipped. (dont remember if that is vanilla or not but i think it is for 1.0)
Wonder if similar code from that area could be used for meat counting?

I am just barely learning coding for HTML so DO NOT count on me, just throwing a thought out there.
I miss the mod that let me Mince the insect meat with other meat to HIDE it...now i just set my chemfuel refining to use insect meat forever for making fuel, and now insect raids/infestations are one of my main fuel build up sources.
Rock5  [author] 30 Aug, 2019 @ 1:35am 
I still have the source files. I can make them available if anyone asks.
nubcake -MeoW- 17 Aug, 2019 @ 8:11pm 
I was looking for a mod that allowed the game to distinguish between insect, animal and human meat when counting for 'pause when satisfied' option when butchering. At the moment all meat is counted regardless of type which leads to some problems. If you or anyone else is up to reviving this mod for that purpose would definitely be useful. Many thanks
Rock5  [author] 9 Sep, 2018 @ 9:19am 
My priorities are elsewhere at the moment so don't expect me to do any updating.

What I meant was it might be easier for someone to make a new mod that forces the game to add the existing "Look everywhere" option to the butcher bill than it is to update this mod. If it's even possible of course.

BTW, I was wrong. It's not the butcher table that doesn't use the Look everywhere option. It's just the butcher jobs. The job for making Kibble, which is also made on the butcher table, has the Look everywhere option.
Enlonwhite 9 Sep, 2018 @ 3:58am 
So Should we use your mod, or does that mean youll change/update it to what your thinking?
If what you do to it works it sounds useful still to have.