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I've created a mod (for 1.1) which tackles this problem in a different way: Butchery bills now automatically only count meat that can be produced from one of the corpse types allowed as ingredients. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178417679
Wonder if similar code from that area could be used for meat counting?
I am just barely learning coding for HTML so DO NOT count on me, just throwing a thought out there.
I miss the mod that let me Mince the insect meat with other meat to HIDE it...now i just set my chemfuel refining to use insect meat forever for making fuel, and now insect raids/infestations are one of my main fuel build up sources.
What I meant was it might be easier for someone to make a new mod that forces the game to add the existing "Look everywhere" option to the butcher bill than it is to update this mod. If it's even possible of course.
BTW, I was wrong. It's not the butcher table that doesn't use the Look everywhere option. It's just the butcher jobs. The job for making Kibble, which is also made on the butcher table, has the Look everywhere option.
If what you do to it works it sounds useful still to have.