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I've created a mod (for 1.1) which tackles this problem in a different way: Butchery bills now automatically only count meat that can be produced from one of the corpse types allowed as ingredients. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178417679
Wonder if similar code from that area could be used for meat counting?
I am just barely learning coding for HTML so DO NOT count on me, just throwing a thought out there.
I miss the mod that let me Mince the insect meat with other meat to HIDE it...now i just set my chemfuel refining to use insect meat forever for making fuel, and now insect raids/infestations are one of my main fuel build up sources.
What I meant was it might be easier for someone to make a new mod that forces the game to add the existing "Look everywhere" option to the butcher bill than it is to update this mod. If it's even possible of course.
BTW, I was wrong. It's not the butcher table that doesn't use the Look everywhere option. It's just the butcher jobs. The job for making Kibble, which is also made on the butcher table, has the Look everywhere option.
If what you do to it works it sounds useful still to have.
On second thought, maybe not. Of all the workbenches, it looks like only the butcher workbench doesn't have the new 'Look everywhere' option. That's strange.
If the bucher table had the 'Look everywhere' option then you could have, for instance, a stockpile for just insect meat and have your insect butcher bill only count meat in your insect meat stockpile.
So I would say the easer way to implement this mod is just to force that option on the butcher table. No other features of this mod are really needed.
Unless someone else updates it, which they are welcome to do.
is my spelling really bad?
There is a problem with the display in languages other than English. I hope it is written correctly.
However, I will either Mince it with mince that meat mod, or use it for kibble. (unless doing cannibal colony, tho i dont usually do that.)
THANKS for your awsome mod!
Ideally we need an input filter to count only certain items. A lot like Better Workbench Managers input filter for tailoring and weapon smithing. Even if we just had the "Match input ingredients" option that would solve our problem. I'll have another chat with the Better Workbench Manager dev.
I guess another solution might be to make extra bills such as "Butcher humans", " Butcher insect" and "Butcher animals" but that's still not ideal. Best would be to have an input filter.
If not, it would be great to impliment it that way because then you could have a Do until X bill for human/insect meat to feed cannibals/livestock without harming the bills using Do until X animal meat.