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Timerim: Ood 0.3
   
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26 Nov, 2017 @ 5:40am
3 Dec, 2017 @ 11:04am
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Timerim: Ood 0.3

Description
REQUIRES HUMANOID ALIEN RACES 2.0 FRAMEWORK!

From the world of Doctor Who and a part of the WIP Timerim Collection (A collection of Doctor Who themed mods)

The Ood, also known as Oodkind, a gestalt species of telepathic humanoids native to the Ood Sphere.

Humanity enslaved the Ood, mutilating them to ensure a dedication to servitude.

Known Issues:

- You MAY rarely get an issue with Ood backstories, I'm working on more to stop this happening
- On mod load, you'll get an error related to TraitDefs... HUMANOID ALIEN RACES 2.0 author is aware and is patching this as it's a framework bug. Your game will still work! (UPDATE: Should now be patched - thanks Erdelf!)

------------

Large thanks to Erdelf and Xen for their assistance in configuring the Framework
20 Comments
Demeggy  [author] 5 Apr, 2020 @ 2:09pm 
Cheers Mlie!
Mlie 5 Apr, 2020 @ 12:51pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2049733811
Hope this helps anyone!
Qrystver 10 Nov, 2018 @ 10:19pm 
Woot! *Happy-dances!* =D
Demeggy  [author] 9 Nov, 2018 @ 1:32pm 
It will :) I'm focusing on another mod right now, but I do have this (and Silurians) ready to roll for 1.0 - just needs a few minor changes
Qrystver 9 Nov, 2018 @ 12:52pm 
OMG! OMG! Someone NEEDS to bring this to 1.0!! ... O.o ... *Regains his composure.* So, ya. Oods for 1.0. That would be cool. 8)
Benjamin9027 28 Oct, 2018 @ 8:27pm 
Will this mod ever come back for 1.0?
shadowstalker1857 14 Dec, 2017 @ 10:38pm 
okay it is fixed guys it works again
shadowstalker1857 2 Dec, 2017 @ 6:17pm 
the error just got worse now it crashed the game there was a mini update most of my mods dont work now with humonoids DX
TheMadMan 2 Dec, 2017 @ 2:06pm 
I figured as much with Daleks considering their general OPness and Xenophobia.
Turning colonists into Cybermen seems pretty interesting. Also seems like something that would conflict with existing bionics mods.
Demeggy  [author] 2 Dec, 2017 @ 12:19pm 
Daleks are just pure enemies, ain't no playin' the ally game with them. Cybermen... a little diff. The factions themselves are enemies, but there's some Cyber-bionics and buildable Cyber-tech for converting colonists into Cybermen - so technically, you can have your own army of Cybermen prowling about.