RimWorld

RimWorld

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Timerim: Oodkind (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4
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392.752 KB
5 Apr, 2020 @ 12:50pm
25 Apr, 2024 @ 1:49pm
12 Change Notes ( view )

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Timerim: Oodkind (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of demeggys mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1212506909

This has been continued by Lef in TimeRim Ood Recoded



[dsc.gg]
[github.com]



REQUIRES HUMANOID ALIEN RACES 2.0 FRAMEWORK!

From the world of Doctor Who and a part of the WIP Timerim Collection (A collection of Doctor Who themed mods)

The Ood, also known as Oodkind, a gestalt species of telepathic humanoids native to the Ood Sphere.

Humanity enslaved the Ood, mutilating them to ensure a dedication to servitude.

Known Issues:

- You MAY rarely get an issue with Ood backstories, I'm working on more to stop this happening
- On mod load, you'll get an error related to TraitDefs... HUMANOID ALIEN RACES 2.0 author is aware and is patching this as it's a framework bug. Your game will still work! (UPDATE: Should now be patched - thanks Erdelf!)

------------

Large thanks to Erdelf and Xen for their assistance in configuring the Framework



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


9 Comments
Mlie  [author] 25 Apr, 2024 @ 1:49pm 
Will not be updating this mod after all, sorry
Rocketeer 4 Sep, 2020 @ 4:50pm 
what are oods abilities and stats and things they arent capable of like violence and stuff.
Mlie  [author] 3 Jul, 2020 @ 1:08pm 
@Teh_Doctah I looked throgh the defs and the reason you are having issues is because this race is not capable of violence. Therefor the game cannot generate any of them when you attack the base. The only interaction you can get with them are trading caravans and visitors I think.
Teh_Doctah 1 Jul, 2020 @ 9:26pm 
@Mlie would you like a copy of the save file?
Teh_Doctah 1 Jul, 2020 @ 9:23pm 
@Mlie tried it, cycling through randomised colonists when choosing scenario showed no Ood. World generated with Ood faction bases, so I landed near one and attacked it. There were no occupants, got base destroyed notification as soon as I unpaused. This was with nothing but Harmony and Humanoid Alien Races 2.0 besides this mod. Ood are not spawning. I have it loading after Humanoid Alien Races 2.0 with Harmony loading first, so it should be fine, but no dice.
Mlie  [author] 1 Jul, 2020 @ 4:08am 
@Teh_Doctah No idea, is it the same if you start a game without other mods?
Teh_Doctah 1 Jul, 2020 @ 2:29am 
Been having some issues: getting Ood factions and backstories on colonists from that faction, but no actual Ood; all the pawns I see from that faction are humans. I also have some Vanilla Factions Expanded mods and Hospitality, could they be causing issues (they haven't been with the Leeani that I also have installed)?
Demeggy 30 Apr, 2020 @ 8:12am 
Cheers for updating, I'm just about to upload a Time Lord Regeneration mod so keep an eye on the workshop for that (doesnt require Humanoid Alien Races)
shadowstalker1857 11 Apr, 2020 @ 4:40pm 
I never quite understood the benefits of the ood before any ideas?