Interstellar Rift

Interstellar Rift

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The Black Kat
   
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Ships: Miner
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138.841 KB
26 Nov, 2017 @ 5:23pm
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The Black Kat

Description
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This is the old version! New version here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1215120915
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Yar har! If you're reading this it's because you
saw the thumbnail image and thought "the hell is this?"

Well I'll tell you the hell this is! It's a pirate ship!

If you're like me you were frustrated by the serious nerf solar panels got a few months ago, annoyed at how massive solar arrays and battery banks had to be to have any semblance of usefulness. Well, I decided to voice my right to sail the solar winds by embracing the sailors of old.

On this ship you'll find enough boresight guns for blasting stations or picking off skrill, though they're mostly there for show. The main punch, just like any good pirate ship, comes from the broadside (although I did put three torpedo launchers in there to round it out) the ship has five turrets to a flank and two disposal ports for deploying drones.

At a whopping 355 power units, the solar arrays hidden in the cladding and sails are capable of exceeding the ship's power draw at rest (assuming you don't leave the shields on 100% strength and idle machinery running all the time like some fuel-wasting noob) this combined with the absolutely massive 37,000,000 power battery bank and 500,000 power capacitor bank mean that with skillful management of your powergrid (using the engineering terminal on the sterncastle), this ship never needs fuel. It does feature reasonable hydrogen storage and a bank of small generators, however, if you need a little extra oomph.

It features full EWAR and datacore capabilities, a small rift drive, full mining, fabrication, and cargo teleporting capabilities, and enough salvagers and cargo pads to grab and store all your booty. Heck, it even has a brig!

Everything from the placement of the weapons lockers to the lockable room around the teleporter and the small shield generator on the bridge for on-the-spot shield adjustment has been derived from a carrer of piracy to take what would seem like a silly design and give it ample bite to match its bark. A skilled hand should have no difficulty turning what would look like a wallflower into deadly nightshade. Which is good because the only thing I haven't done is configure the powergrid or doors or label the sorting systems. I won't just hand you a superweapon, you've gotta pass the test first.

After a little unpacking and calibrating, I'm confident any budding young scallawag can become the next scourge of the seven systems...assuming they figure out how to tame this beast.

Skeleton crew: 3
Recommended crew: 8
Full crew: 12

This is by no means a one-man ship, you have been warned!

-‿︵‿/¯`'·-✘

Resource cost:
  • Iron 293.99K
  • Copper 83.46K
  • Silicon 6.62K
  • Steel 33.3K

Stats:
  • Mass: 241.59K
  • Max Speed:125 m/s
  • Maximum thrust: 563K
  • Maximum power generation: 955 (355 from solar)
  • Armor: 86528
  • Shield: 21000
Devices:
  • Salvagers: 4
  • Extractors: 2
  • Refineries: 1
  • Assemblers: 2
  • Printers: 2
  • EWAR Terminals: 2
  • Datacore Terminals: 2
  • Datacores: 4
  • Respawn booths: 2
  • Rift Labs: 1


☠Take what you can, give nothing back.☠
9 Comments
logical 2 Dec, 2017 @ 1:47pm 
@~-C6600d0★Tanya Sapien
Thank you for reading my comment.
Myst Leissa 1 Dec, 2017 @ 8:40am 
@Windyblack - For someone so opposed to piracy...this is quite the unexpected commennt :p
iO 28 Nov, 2017 @ 5:36pm 
This the coolest ship of all time!!! Fantastic!!
Tanya Sapien  [author] 28 Nov, 2017 @ 2:10pm 
And the MkII is now live. Turned out to be an easier update than I was expecting. I had to carve into the rigging a bit to make room for the new starncastle, but I feel it was worth it.
Tanya Sapien  [author] 28 Nov, 2017 @ 12:14pm 
@Logical
yeah, I spent like four hours yesterday flying it around in single player and writing a list of woes. I'll be making a MkII version some time later today or early tomorrow and updating accordingly.

Expect the MkII to have first and formost a slightly higher resource cost due to the upgrades, but more importantly it'll have substantially more capacitor, some tweaked walkway positions, an added stairwell for getting from the hold to the main deck faster, and if I can find some way to make it work I'll shoehorn a large rift lab in there. Until then, just meta that the small rift lab is the map room...I mean....that's not un true
logical 28 Nov, 2017 @ 8:34am 
I have boarded the ship. The rift gen really is only for rifting smaller ships upto 100k mass. Theres a room called room5 that isnt needed that I know. Last point cant see where you are driving in 1st person mode. Very nice look however :)
Nightraven 28 Nov, 2017 @ 3:02am 
Shiver me timbers! Now this is a proper pirate ship! Nicely done.
Brygun 27 Nov, 2017 @ 5:06pm 
+1 for the theme and apparently it works too
logical 27 Nov, 2017 @ 9:21am 
Love it, im going to check it out very soon on the rest server:steamhappy: