Reassembly

Reassembly

68 ratings
Extra-Stars
   
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Tags: cvars, shaders
File Size
Posted
Updated
6.871 MB
27 Nov, 2017 @ 7:27pm
29 Mar, 2019 @ 3:03am
16 Change Notes ( view )

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Extra-Stars

Description
This mod enriched the background of the reassembly universe fully:
1. Increased the density of celestial bodies and slightly increased the brightness of stars;
2. There are seven objects in the background: ordinary stars, stars, new stars, black holes, nebulae, binary stars and neutron stars;
3. Increased the game's particle effects slightly.
Popular Discussions View All (1)
2
8 Jul @ 3:47am
!CAN'T UNINSTALL!
Captain Echo
48 Comments
OD2MR 14 May, 2024 @ 1:11pm 
Do not use it, it looks awful and have unnistaliation issues!
the critter 6 Jun, 2023 @ 2:08pm 
or no yellow ones alteast
the critter 6 Jun, 2023 @ 2:07pm 
please make a version with no close up stars, there're way too many
GrechHerald 2 Jan, 2023 @ 3:30pm 
same, it's way too many stars
Digganob 4 Feb, 2022 @ 11:53pm 
I second those who are seeing a great many red giants in the background.
cocaine scout 17 Jan, 2021 @ 11:22pm 
question: there's giant suns everywhere
WeepingDiscord 10 Nov, 2020 @ 9:03pm 
Something broke and now there are giant suns everywhere in the background D:
ThatRandomTayto 31 Mar, 2019 @ 9:39am 
Cool, I think I can get it to work...

I guess a description of what the things do will a lot more than just flat out telling me
Uiharu_Kazari  [author] 31 Mar, 2019 @ 7:14am 
Ok, got it. The kGameName can set the color of title blocks, for example, in "cvars.txt", the sentence kGameName = "RE^2assembly" means set the block "assembly" as green.
And then, pick this green color up in ShaderIridescent of "shaders.lua". For example:
After the sentence "float val = ......", add the sentence "if(ColorRGB0 == ivec3(112, 224, 27)) val = tan(Time);", then the gradient effect of "^2assembly" will be changed. And if the sentence "if(ColorRGB0 == ivec3(112, 224, 27)) Color = vec4(0.0, 0.0, 0.0, 1.0);" after the sentence "vec4 Color = mix(SourceColor0, SourceColor1, val);", the green block will turn black (only in the "shaders.lua" of this mod).
ThatRandomTayto 31 Mar, 2019 @ 12:04am 
All I see are the descriptions of the different shader functions in both files, nothing about a green line color