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I guess a description of what the things do will a lot more than just flat out telling me
And then, pick this green color up in ShaderIridescent of "shaders.lua". For example:
After the sentence "float val = ......", add the sentence "if(ColorRGB0 == ivec3(112, 224, 27)) val = tan(Time);", then the gradient effect of "^2assembly" will be changed. And if the sentence "if(ColorRGB0 == ivec3(112, 224, 27)) Color = vec4(0.0, 0.0, 0.0, 1.0);" after the sentence "vec4 Color = mix(SourceColor0, SourceColor1, val);", the green block will turn black (only in the "shaders.lua" of this mod).
I don't see it
I don't have a discord, or a usable email
I was asking because I'm making a fairly large mod and would like to color the word "Reassembly" black with a green line color.
if you could tell me how then that would be great, but if you don't want to I fully understand.
This is a special color which has never been used before. So I can pick it out in "shaders.lua":
It is a mixed color, the ColorRGB0 is ivec3(16, 96, 207) and ColorRGB1 is ivec3(20, 118, 255).
And then, I used some functions to adjust these word-blocks color (in ShaderIridescent of "shaders.lua"):
float val = (ColorRGB0 == ivec3(16, 96, 207) && ColorRGB1 == ivec3(20, 118, 255))?0.5 * tan(0.4 * (Time + TimeA)):(0.5 + 0.5 * sin(0.5 * (Time + TimeA)));
vec4 Color = mix(SourceColor0, SourceColor1, val);
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