Reassembly

Reassembly

Extra-Stars
48 Comments
OD2MR 14 May, 2024 @ 1:11pm 
Do not use it, it looks awful and have unnistaliation issues!
the critter 6 Jun, 2023 @ 2:08pm 
or no yellow ones alteast
the critter 6 Jun, 2023 @ 2:07pm 
please make a version with no close up stars, there're way too many
GrechHerald 2 Jan, 2023 @ 3:30pm 
same, it's way too many stars
Digganob 4 Feb, 2022 @ 11:53pm 
I second those who are seeing a great many red giants in the background.
cocaine scout 17 Jan, 2021 @ 11:22pm 
question: there's giant suns everywhere
WeepingDiscord 10 Nov, 2020 @ 9:03pm 
Something broke and now there are giant suns everywhere in the background D:
ThatRandomTayto 31 Mar, 2019 @ 9:39am 
Cool, I think I can get it to work...

I guess a description of what the things do will a lot more than just flat out telling me
Uiharu_Kazari  [author] 31 Mar, 2019 @ 7:14am 
Ok, got it. The kGameName can set the color of title blocks, for example, in "cvars.txt", the sentence kGameName = "RE^2assembly" means set the block "assembly" as green.
And then, pick this green color up in ShaderIridescent of "shaders.lua". For example:
After the sentence "float val = ......", add the sentence "if(ColorRGB0 == ivec3(112, 224, 27)) val = tan(Time);", then the gradient effect of "^2assembly" will be changed. And if the sentence "if(ColorRGB0 == ivec3(112, 224, 27)) Color = vec4(0.0, 0.0, 0.0, 1.0);" after the sentence "vec4 Color = mix(SourceColor0, SourceColor1, val);", the green block will turn black (only in the "shaders.lua" of this mod).
ThatRandomTayto 31 Mar, 2019 @ 12:04am 
All I see are the descriptions of the different shader functions in both files, nothing about a green line color
ThatRandomTayto 30 Mar, 2019 @ 11:59pm 
Alrighty
Uiharu_Kazari  [author] 30 Mar, 2019 @ 4:06am 
Err, just open the "cvars.txt" and "shaders.lua" by notepad++ of some software, I try to add some note in it.
ThatRandomTayto 29 Mar, 2019 @ 1:32pm 
Uhh

I don't see it
Uiharu_Kazari  [author] 29 Mar, 2019 @ 8:20am 
I update the note of the mod (only cvars and shaders are included).
ThatRandomTayto 28 Mar, 2019 @ 11:12pm 
Ok, cya then :P
Uiharu_Kazari  [author] 28 Mar, 2019 @ 8:45pm 
OK, let me update this mod in the evening.XD
ThatRandomTayto 28 Mar, 2019 @ 5:53pm 
Oh, uh, I meant the description of this workshop item

I don't have a discord, or a usable email
Uiharu_Kazari  [author] 28 Mar, 2019 @ 5:17pm 
of course, just tell me your email or discord address.
ThatRandomTayto 27 Mar, 2019 @ 2:01pm 
Could you post the code in the description temporarily?
Uiharu_Kazari  [author] 21 Mar, 2019 @ 9:03pm 
Sorry, my English is not good, it's difficult for me to express the contents of this document very well in English. If you don't mind, I can make a black block and green line color effect mod, send it to your email or some other link.
ThatRandomTayto 20 Mar, 2019 @ 9:06pm 
Oh, welp, I only understood half of that entire reply, but good to know nonetheless.

I was asking because I'm making a fairly large mod and would like to color the word "Reassembly" black with a green line color.

if you could tell me how then that would be great, but if you don't want to I fully understand.
Uiharu_Kazari  [author] 20 Mar, 2019 @ 12:04am 
Firstly, I set these words blue, just using kGameName = "RE^4assembly" in "cvars.txt".
This is a special color which has never been used before. So I can pick it out in "shaders.lua":
It is a mixed color, the ColorRGB0 is ivec3(16, 96, 207) and ColorRGB1 is ivec3(20, 118, 255).
And then, I used some functions to adjust these word-blocks color (in ShaderIridescent of "shaders.lua"):
float val = (ColorRGB0 == ivec3(16, 96, 207) && ColorRGB1 == ivec3(20, 118, 255))?0.5 * tan(0.4 * (Time + TimeA)):(0.5 + 0.5 * sin(0.5 * (Time + TimeA)));
vec4 Color = mix(SourceColor0, SourceColor1, val);
ThatRandomTayto 19 Mar, 2019 @ 2:20pm 
How did you color the words on the main menu?
Uiharu_Kazari  [author] 11 Nov, 2018 @ 3:41pm 
yes, but if you change the loading priority of these two mods, the graphic effect will be changed too.
metaman 11 Nov, 2018 @ 2:30pm 
does this work with splinters grapics mod?
Uiharu_Kazari  [author] 24 Oct, 2018 @ 12:01am 
@Flypaste Sorry, I don't know how to add a random number seed into the background shader to create the nebulae, I can just only place them far enough so that the matrix of them are not easy to be noticed.
Sorrydough 20 Oct, 2018 @ 9:35pm 
Hello. I have noticed that the nebulas are very evenly spaced. Would it be possible for you to make them (and other animated things) get spread around randomly?
Debris Field 3 Feb, 2018 @ 6:27pm 
Surprising that the option to add background celestial objects even exists in this game's code... interesting mod
Hunter 495 27 Jan, 2018 @ 7:44am 
also, I can never forget this mod. so I subscibed to it, and the backround looks like photoshop, thats how good it is.
Hunter 495 26 Jan, 2018 @ 3:24pm 
THE SHIP IN THE 3RD IMAGE LOOKS SO COOL!!
Uiharu_Kazari  [author] 16 Jan, 2018 @ 5:45pm 
Nice work, or if you have any thoughts but not easy to do, just like using the background and exploding effect of Extra-Stars and the smoking effect of sgo, you can email me at Silver-frost@msn.com, and I will try to package them.
Niariekyil Arcyriea 16 Jan, 2018 @ 5:28pm 
Okay I think I'll try combining them into one mod to see if it helps
Uiharu_Kazari  [author] 15 Jan, 2018 @ 4:30am 
Both of them are the shaders mod, so if you use them at the same time, the higher priority one will cover the other.
Niariekyil Arcyriea 15 Jan, 2018 @ 2:49am 
Is there any known conflict with the Splinter's Graphic Overhaul mod?
Mach Kerman 10 Jan, 2018 @ 7:46am 
好的谢谢,主要是觉得满屏幕都是蓝色看着累眼睛,回头我再看看其他选项的
Uiharu_Kazari  [author] 10 Jan, 2018 @ 3:57am 
非常抱歉,我感觉单独出一个原版资源球的版本实在有点奇怪(毕竟只改了几个字符)。不过资源球颜色的修改实际上非常简单,你可以自己试着改改。该模组文件夹中cvars.txt文件内有四行开头为COLOR_RESOURCE0、COLOR_RESOURCE1、COLOR_RESOURCE2、COLOR_RESOURCE3的,直接把这四行全部删去就可以让资源球变成原版的颜色啦。
Mach Kerman 10 Jan, 2018 @ 3:36am 
希望可以有不改变资源颜色的版本
Cronch 5 Jan, 2018 @ 5:51am 
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Betty Crocker 25 Dec, 2017 @ 12:36pm 
gas clouds are beautiful, stars need work.
V 17 Dec, 2017 @ 9:39am 
[Japanese Charecters]
Donn_Zii1 8 Dec, 2017 @ 5:05am 
资瓷!:tinder:
Oblivionis 3 Dec, 2017 @ 3:47am 
呲呲,吼!
disCro 1 Dec, 2017 @ 7:42am 
GOOD FUCKING MEME
SirSkeletor 30 Nov, 2017 @ 5:18pm 
Neato
danny420dale 29 Nov, 2017 @ 10:49am 
Awesome!!!
Vostok 1 28 Nov, 2017 @ 5:07pm 
这也太吼了 资磁
𝄈𝄈 Husk 𝄈𝄈 28 Nov, 2017 @ 2:41pm 
Neat :wormwarp:
康腹训练 28 Nov, 2017 @ 6:43am 
美腻