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I actually wrote a post ages ago on the forums about the idea of planets having features on tiles instead of resource deposits. Like instead of having society research it would have just have a xenolife resource that could be used in different ways depending on your empire.
You could build a research lab or a zoo or a ranch on it giving u science unity or food.
I figured having tiles like that would be much more interesting.
Also having buildings that would require another building nearby. That would have been neat.
I prefer the population system as it is now but deslike the district system. Its to streamline. Instead of having a multitude of buildings you got just 4 districts. So much variety
I will try to come up some way to update this for 2.2+ mechanics though.
lowered the upkeep cost of higher ones from 6->2.5
I also added upkeep cost to unity relays as I seem to have left them out this whole time >.>
And from playing the structures have been nice but mostly useless. Hopefully these changes will help them be more useful
Updated:
Fixed Farm and Unity buildings not having their upgrades unlocked.
Removed basic structures
Decreased the time it took to build and upgrade them
Removed the starter ones producing resources on their own. They must be placed on a tile that is actually providing a resource to benifit. The upgraded 2/3 do not have that same requirement
Increased the amount generated by 2/3