Stellaris

Stellaris

Autonomous Buildings
Showing 1-10 of 11 entries
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Update: 25 May, 2018 @ 10:05am

Initial Upload

Update: 4 Mar, 2018 @ 6:49pm

Muddled the upkeep from 1.5/2/2.5 to 1/2/3 (number subject to change often apperntly)

Update: 4 Mar, 2018 @ 6:05pm

Actually fixed Farms being un-unlockable. For real this time, I checked.

Reduced the upkeep from 2/4/6 to 1.5/2/2.5

Added upkeep to Unity Relays that apperntly where operating on the unity of your nations this whole time.

Update: 2 Mar, 2018 @ 7:26pm

Removed t1 resource production

Buffed t2/3 resource production

Reduced build times for them all

Increased power consumption for them all

Update: 2 Mar, 2018 @ 7:02pm

Removed Basics.
Fixed Farms/Unity upgrades being properly unlocked.

Update: 23 Feb, 2018 @ 10:33am

Initial Upload

Update: 17 Dec, 2017 @ 7:40pm

Made it possible to upgrade to t2 without the need of the planetary capital

Lowered the tier, cost and prerequisite to get the techs

Added Auto Unity Structure

Update: 15 Dec, 2017 @ 2:16pm

Updated the mod to make the game an earlyer tech. T1 instead of 2 and requiring Planetary Unification instead of Colonial Centralization. Also removed the storage increase from techs

Update: 7 Dec, 2017 @ 5:11pm

Initial Upload

Update: 28 Nov, 2017 @ 11:47am

Initial Upload