XCOM 2
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[WOTC] Reusable Hunter Axe
   
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28 Nov, 2017 @ 7:51pm
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[WOTC] Reusable Hunter Axe

Description
Allows the hunter's axe throwing ability to be reused by picking the axe back up at the position of the target.

You can only pick up the axe 1 turn after you throw it, to prevent melee range infinite axe throwing.

Only axe throwers can pick axes back up, you don't have to be the person throwing the axe, if you somehow has multiple axes they can pick each other's axe up.

Should support other abilities, but localization and icon will still say recover axe and behaviour is not customizable for now.

TODO:
- Make the axe fly further than the target?
- Better custom ability support

Compability:
No overrides
34 Comments
Mask 20 Feb, 2024 @ 10:37am 
I think some of you might misunderstood the purpose of the mod. It is a choice for people using heavily modded enemies, not casual gameplay.
Koohan 13 Oct, 2023 @ 2:59am 
Uninstalled, too op without a cooldown after picking back the axe. At least you could have put one and uncommented it, or put it a zero so we could change it if we want, but as it stand, it makes my ranger a 1vs2 machine.
Koohan 12 Oct, 2023 @ 6:08pm 
Please add a cooldown for this, I love it but it's way to op. Can someone in the comment instruct me how to do it if op can't?
Yhoko 11 Jun, 2023 @ 9:27am 
Hah before I looked into the description I thought it might be like you can throw your second axe but then you can't melee anymore or something lol
zin 9 Apr, 2023 @ 5:06am 
Oh, now it shows an infinity symbol in my second playthrough! Huh, weird. I’m pretty sure I had the Loot Post mod in the last playthrough too.
RustyDios 3 Apr, 2023 @ 5:21am 
@zin
My Loot Post mod has an override/fix for the Infinity symbol which should update this mod's drop too
RustyDios 3 Apr, 2023 @ 4:06am 
@zin
The number displayed is a holdover from the LootPost object. This mod does not have a way to limit the collection of the axe (that I could see). The drop persists until the end of the mission. (Well, actually it is 99 turns)...
zin 3 Apr, 2023 @ 3:04am 
I’m aware of that, but there is a number above the dropped axe that says ‘1’, indicating that it will disappear on the next turn, much like loot and Focus drops. Yet, it does not disappear. I’m not sure whether this is intended or if it’s a bug, but I’d prefer if it disappears the turn after it appears, for balance purposes.
Dragon32 30 Mar, 2023 @ 11:49am 
@zin
The 1 turn is a delay to picking it up. It stops putting a character in melee range then using a free ability as many times as you want until the target's dead.
LoTeK_ 30 Mar, 2023 @ 10:19am 
shhh..