XCOM 2
[WOTC] Reusable Hunter Axe
34 Comments
Mask 20 Feb, 2024 @ 10:37am 
I think some of you might misunderstood the purpose of the mod. It is a choice for people using heavily modded enemies, not casual gameplay.
Koohan 13 Oct, 2023 @ 2:59am 
Uninstalled, too op without a cooldown after picking back the axe. At least you could have put one and uncommented it, or put it a zero so we could change it if we want, but as it stand, it makes my ranger a 1vs2 machine.
Koohan 12 Oct, 2023 @ 6:08pm 
Please add a cooldown for this, I love it but it's way to op. Can someone in the comment instruct me how to do it if op can't?
Yhoko 11 Jun, 2023 @ 9:27am 
Hah before I looked into the description I thought it might be like you can throw your second axe but then you can't melee anymore or something lol
zin 9 Apr, 2023 @ 5:06am 
Oh, now it shows an infinity symbol in my second playthrough! Huh, weird. I’m pretty sure I had the Loot Post mod in the last playthrough too.
RustyDios 3 Apr, 2023 @ 5:21am 
@zin
My Loot Post mod has an override/fix for the Infinity symbol which should update this mod's drop too
RustyDios 3 Apr, 2023 @ 4:06am 
@zin
The number displayed is a holdover from the LootPost object. This mod does not have a way to limit the collection of the axe (that I could see). The drop persists until the end of the mission. (Well, actually it is 99 turns)...
zin 3 Apr, 2023 @ 3:04am 
I’m aware of that, but there is a number above the dropped axe that says ‘1’, indicating that it will disappear on the next turn, much like loot and Focus drops. Yet, it does not disappear. I’m not sure whether this is intended or if it’s a bug, but I’d prefer if it disappears the turn after it appears, for balance purposes.
Dragon32 30 Mar, 2023 @ 11:49am 
@zin
The 1 turn is a delay to picking it up. It stops putting a character in melee range then using a free ability as many times as you want until the target's dead.
LoTeK_ 30 Mar, 2023 @ 10:19am 
shhh..
zin 30 Mar, 2023 @ 5:49am 
Love the mod, but the axe doesn’t go away if it hasn’t been retrieved. Isn’t it supposed to only last one turn? The turn after I didn’t retrieve it, it was still there.
Dęąth Viper 19 Oct, 2022 @ 10:55am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Kanario97 12 Oct, 2022 @ 3:16am 
Spanish Translation:

[LootHunterAxe X2AbilityTemplate]
LocFriendlyName=Recuperar hacha
LocHelpText="Recupera el hacha para volver a usarla."
xCoiotex 22 Sep, 2021 @ 8:53pm 
still waiting for that pick up location ui icon
XpanD 27 Aug, 2021 @ 7:19am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
ПΛПО Dragoon 23 Oct, 2020 @ 2:56am 
Can you make it work for the throwing dagger for the assassin?
CaptainKampfkeks 5 Dec, 2019 @ 2:31am 
Olaf Q in a nutshell xD
Cahos Rahne Veloza 4 Dec, 2017 @ 2:53am 
@CommanderShepard153:

For one thing, this mod doesn't give axe throw an AP Cost. Second this one was specifically made for "WotC" whilst that other mod doesn't clearly say.
CommanderShepard153 3 Dec, 2017 @ 8:42am 
How is this mod compared to "Realistic Hunter's axe"?
HeadStrikeR ! 2 Dec, 2017 @ 9:19pm 
Thanks! Now the Axe doesn't just evaporate and you can reclaim it, must have mod imo. Great addition
Saisher 30 Nov, 2017 @ 3:24pm 
WOAH WOAH, what's this "picking up" you're talking about? Everyone knows that if anything that isn't a body falls to the ground no one can touch it.
I mean what's next, using items off of the bodies? Ludicrous.
p6kocka 30 Nov, 2017 @ 1:20pm 
Ouuuu yeah. Thanks for explanation
Wildcards 29 Nov, 2017 @ 2:00pm 
Thank you been looking for an up date for this for along time /hug
LoTeK_ 29 Nov, 2017 @ 2:00pm 
I think that's intended, always has been like that. Axe does not disappear with the counter which is locked at 1. You just can't pick it up the same turn you throw it, to prevent abuse when used with certain soldiers special abilities.
p6kocka 29 Nov, 2017 @ 1:33pm 
It´s working for mme but the axe remains on the ground after 1 turn. (Had it 3 or 4 truns on the ground)
LoTeK_ 29 Nov, 2017 @ 10:51am 
Yay great job!
And yes this is for WotC specific, you want the other version for non WotC installations.
HAMMERMAN 29 Nov, 2017 @ 1:58am 
I don't have WotC but I still use and have the axe, so I don't think it's specific to that DLC, but rather Alien Hunters.
Chonsu 29 Nov, 2017 @ 1:48am 
:D
Dragon_S 28 Nov, 2017 @ 9:43pm 
doesnt work... (cant pick loot after adding this mode)

using DLC2 Abilities Remastered WOTC; [WOTC] Configurable Loot Timer and many another modes
meyerik 28 Nov, 2017 @ 8:39pm 
good stuff, your mods are always great
-bg-  [author] 28 Nov, 2017 @ 8:32pm 
no, you always keep the axe, same logic as vanilla given time the melee axe will create the ranged axe :P
meyerik 28 Nov, 2017 @ 8:28pm 
very clever

what happens if you dont pick up axe when mission is completed, do you lose it?
Lux Manifestus 28 Nov, 2017 @ 7:58pm 
I like the loot flag axe graphic.
Lux Manifestus 28 Nov, 2017 @ 7:56pm 
Yay!