RimWorld

RimWorld

38 ratings
[B18] Ice
   
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1.091 MB
29 Nov, 2017 @ 5:45am
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[B18] Ice

Description
Adds Ice to Rimworld.

* Build ice walls and sculptures
* Ice blocks can be dug from ice terrain
* Some traders have ice blocks, depending on the temperature
* Ice buildings deteriorate in temperatures above freezing
* Lakes freeze in winter and during cold snaps
* Ice blocks cooling rooms via special walls
* Ice stuff will only get repaired when under 90% health unless directly commanded

Needs HugsLib to be loaded before. Uses Harmony.
IMPORTANT: This mod seems to have problems when running alongside Multithread Ticks (not in all cases though), keep that in mind.

Preview image made by Queendubstep. https://steamhost.cn/steamcommunity_com/profiles/76561198284547921/
43 Comments
Fumblesneeze  [author] 3 Nov, 2018 @ 9:09pm 
Thundercraft 2 Nov, 2018 @ 9:02am 
Will this work in 1.0? Or will it need an update?
Glamorpuss 24 Oct, 2018 @ 7:58pm 
Update for 1.0?
Hydromancerx 2 Sep, 2018 @ 10:48am 
Build 19?
Vortek Gamer 1 Sep, 2018 @ 9:26am 
chanse of update of this mod?
Orravan 1 Jun, 2018 @ 7:35am 
2/2 @Modo
If you're looking for a way to remove the ice for practical purposes, Rainbeau's Fertile Fields allows you to terraform terrain in an incremental and realistic way.
It's compatible with pretty much everything, including Vegetable Garden.

I highly recommend it, read the description for more informations if you're interested.
Just a note though, the ice removal job of RFF doesn't work on the shallow ice from Fumblesneeze's Ice, the one that forms over water over time.

@Fumblesneeze
Maybe Rainbeau could add a support for it if you ask him.
Orravan 1 Jun, 2018 @ 7:35am 
1/2 @Modo
Ground ice melting on ice sheet maps would actually be totally unrealistic.
The average thickness of both the Greenland and Antarctic ice sheets is about 2 km.
No matter how much ice your pawns are carving out, or how much time above 0°C passes, there is literally no realistic way the ground would be reached within the game timespan.

It would just, eventually, break the immersion and the whole point of the ice sheet biome.
Permafrost melting would actually make sense, but there aren't such tiles, sadly.

Now, I don't mind the inclusion of such a feature, but there absolutely need to be an option to enable/disable the ground ice melting feature.

Revealing the water under the "shallow ice" tile when carving out ice from it would be a nice addition though, especially if coupled with a fishing mod I guess. And it would make sense, such ice is 1-2m thick at most.
But the water is freezing so fast on ice sheet maps (it's virtually instant) that there is little point in it.
Rage 22 Feb, 2018 @ 1:18pm 
do ice walls keep the room at or above 32 or above 0c because real life some well made ice homes can even be up to 52f inside but snow and ice never get below 32f unless the doors open but in a enclosed area it will not so is it the same?
Modo 8 Feb, 2018 @ 8:41am 
The advanced way, I think, would be to generate the ground-under-ice during map generation, and go from there.

The simple way is to just turn it into mud. That could still be improved using water pumps, or covered with a bridge mod, and seems more realistic. After all, it may be a lot of ice/snow melting.
Fumblesneeze  [author] 6 Feb, 2018 @ 2:48pm 
Would be quite easy, but what to put underneath? Soil? Water?