RimWorld

RimWorld

[B18] Ice
43 Comments
Fumblesneeze  [author] 3 Nov, 2018 @ 9:09pm 
Thundercraft 2 Nov, 2018 @ 9:02am 
Will this work in 1.0? Or will it need an update?
Glamorpuss 24 Oct, 2018 @ 7:58pm 
Update for 1.0?
Hydromancerx 2 Sep, 2018 @ 10:48am 
Build 19?
Vortek Gamer 1 Sep, 2018 @ 9:26am 
chanse of update of this mod?
Orravan 1 Jun, 2018 @ 7:35am 
2/2 @Modo
If you're looking for a way to remove the ice for practical purposes, Rainbeau's Fertile Fields allows you to terraform terrain in an incremental and realistic way.
It's compatible with pretty much everything, including Vegetable Garden.

I highly recommend it, read the description for more informations if you're interested.
Just a note though, the ice removal job of RFF doesn't work on the shallow ice from Fumblesneeze's Ice, the one that forms over water over time.

@Fumblesneeze
Maybe Rainbeau could add a support for it if you ask him.
Orravan 1 Jun, 2018 @ 7:35am 
1/2 @Modo
Ground ice melting on ice sheet maps would actually be totally unrealistic.
The average thickness of both the Greenland and Antarctic ice sheets is about 2 km.
No matter how much ice your pawns are carving out, or how much time above 0°C passes, there is literally no realistic way the ground would be reached within the game timespan.

It would just, eventually, break the immersion and the whole point of the ice sheet biome.
Permafrost melting would actually make sense, but there aren't such tiles, sadly.

Now, I don't mind the inclusion of such a feature, but there absolutely need to be an option to enable/disable the ground ice melting feature.

Revealing the water under the "shallow ice" tile when carving out ice from it would be a nice addition though, especially if coupled with a fishing mod I guess. And it would make sense, such ice is 1-2m thick at most.
But the water is freezing so fast on ice sheet maps (it's virtually instant) that there is little point in it.
Rage 22 Feb, 2018 @ 1:18pm 
do ice walls keep the room at or above 32 or above 0c because real life some well made ice homes can even be up to 52f inside but snow and ice never get below 32f unless the doors open but in a enclosed area it will not so is it the same?
Modo 8 Feb, 2018 @ 8:41am 
The advanced way, I think, would be to generate the ground-under-ice during map generation, and go from there.

The simple way is to just turn it into mud. That could still be improved using water pumps, or covered with a bridge mod, and seems more realistic. After all, it may be a lot of ice/snow melting.
Fumblesneeze  [author] 6 Feb, 2018 @ 2:48pm 
Would be quite easy, but what to put underneath? Soil? Water?
Modo 5 Feb, 2018 @ 5:05am 
Do you think you could add the melting of ground ice to this mod?
Fumblesneeze  [author] 15 Jan, 2018 @ 9:34am 
That sounds really bad, I've never seen something like that. Do you use any other weather/terrain mods?
Rincewind 12 Jan, 2018 @ 1:06am 
something wrong here with deep water, it's don't want to restore after like 10 warm days.
Rincewind 11 Jan, 2018 @ 3:43am 
Cool. Also i was scared about loosing deep water at all, because when it melted it was shallow water for some period. But slowly turns back to deep one. Looks awesome.

I used deep water as some kind of protection from one side, but at winter now it's open for attacks :). Anyway i using medieval mod, so need to freeze my meat badly. So ice room is good solution.

Also you asked about lags - i have no lags at all, even on my potato notebook and Rimworld under WINE. Mods like zombieland is much noticeable here. Meanwhile your mod don't bring any troubles. Only good immersion.
Fumblesneeze  [author] 11 Jan, 2018 @ 2:06am 
@Rincewind ice will stay good provided it's roofed and under 0°C. Ice walls will also not decay under 0°C. When I tested npc in deep water I think they were able to move out of it.
Rincewind 10 Jan, 2018 @ 6:56pm 
Also what happens if pawn/npc stand on deep frozen water and ice get melt? he will stuck here forever?
Rincewind 10 Jan, 2018 @ 6:33pm 
Wow underrated mod. Really like how water slowly freezing in taiga. Btw if i dig for ice, how long it lasts under positive (>+1C) temperature? Is it spoil like any other food?
ttamttam 16 Dec, 2017 @ 3:56pm 
That's exactly what I was thinking, combined with dubs hygiene powerless colonies become possible, which I think is a really cool concept. Speaking of, that gives me an idea for a gas mod where you can harvest gas and power lamps and stoves and whatnot with it instead of using electricity. I'll have to look into that once finals end.
Fumblesneeze  [author] 16 Dec, 2017 @ 6:58am 
good idea, that way you could have some ice cooling in your regular fridge and prevent solar flares from destroying all your food. Requires a little coding so it will take some time.
ttamttam 15 Dec, 2017 @ 9:52pm 
I'm really loving this mod so far, however, is there some way to make the ice cooler only use fuel when the temperature is >= 0 C?
Fumblesneeze  [author] 11 Dec, 2017 @ 1:51pm 
Should be no problem, you'll just have two kinds of ice... (the building's won't work with the other kind) (I could potentially add a dynamic patch if medieval times is detected to at least use their ice for my buildings, too.)
the shaman 9 Dec, 2017 @ 10:53am 
Is it compatible with Medieval Times? I think Medieval Times also adds ice.
[TW]HotDog 7 Dec, 2017 @ 4:34pm 
This is really cool !! Thanks
Lilli 3 Dec, 2017 @ 7:56am 
Disabling the multithreading mod seems to have helped, thanks! Also i'm not sure how compatible it is with nature's pretty sweet, they seem to work together, but i get alot of flickering tiles when water is freezing and unfreezing.
Jdalt40 2 Dec, 2017 @ 8:33pm 
Lilli can you try removing the mod that adds in multithreading for plants?
desrtfox071 2 Dec, 2017 @ 10:59am 
Well, if you're referring to my comment on the Freezer, or ice-maker, the purpose that I would have in mind is when you'd like to cool a building, but that building doesn't have access to power for whatever reason. You could bring ice blocks to cool it. This would be useful on maps with higher temps, hence the need for something like a freezer to create the ice blocks in the first place.
Fumblesneeze  [author] 2 Dec, 2017 @ 10:56am 
Theoretically, you could build a house around a small lake and freeze it down to get ice terrain, then simply mine it... but I don't know why you'd do that :D
desrtfox071 2 Dec, 2017 @ 10:48am 
I was thinking of making a similar mod. Fantastic to see someone make it. One suggestion for possible future content would be a buldable like a freezer that can make ice blocks.
Fumblesneeze  [author] 2 Dec, 2017 @ 6:16am 
@Lilli modlist would also be appreciated, I think it's a conflict.
Jdalt40 1 Dec, 2017 @ 11:39pm 
Lilli are you able to show your output log?
Fumblesneeze  [author] 1 Dec, 2017 @ 7:56am 
It can keep food refridgerated and if you have a lot of ice, semi frozen. Enough to keep foodstuffs good for quite a while.
[TW]HotDog 30 Nov, 2017 @ 8:41pm 
sounds good!
Can it save food?
I mean, build an interior space with ice
Fumblesneeze  [author] 30 Nov, 2017 @ 11:25am 
tbh I'd rather find the cause.. Anybody else experiencing lag?
Lilli 30 Nov, 2017 @ 10:05am 
Map size is 325 and pc is i5 2400s. It only lags with the mod running, no problem otherwise. I suspect it might be because i'm using dubs hygiene mod, as it needs water. I also had a pawn freeze in place when he was standing on the water tile and it froze over, he was just standing there stuck eating his meal and never finishing it. Could you make a version that only adds the ice blocks pls^^?
Fumblesneeze  [author] 30 Nov, 2017 @ 8:21am 
@Lilli map size & pc specs? The mod obviously needs to do more calculation in winter but I haven't noticed anything on my machine.
Lilli 30 Nov, 2017 @ 8:02am 
Causes alot of lag for me when winter comes.
Fumblesneeze  [author] 30 Nov, 2017 @ 6:57am 
Should be fine to add this during a game, however removing it might cause trouble to an existing save.
Veesandra 30 Nov, 2017 @ 6:16am 
Do I need a new save for this?
Fumblesneeze  [author] 29 Nov, 2017 @ 5:06pm 
Ice melts at the freezing point so it won't really cool down to under 0°C. In a future release I might add in a way to use salt to lower the melting point to ~-2°C.
[TW]HotDog 29 Nov, 2017 @ 4:37pm 
so cool~
How to maintain the freezing point?
Fumblesneeze  [author] 29 Nov, 2017 @ 11:50am 
nICEr comment.
Рубака 29 Nov, 2017 @ 9:10am 
nICE mod.