Arma 3
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Liberation Fallujah
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
3.023 MB
2 Dec, 2017 @ 3:09pm
1 Change Note ( view )

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Liberation Fallujah

Description
Liberation Ported to Fallujah. Close quarter battles on this old map.
Had a request for it so here it is.

This is not an official release from Wyqer . Its Heavily Edited and tested on a dedicated system with 2 headless clients.
Made for smaller groups who need a little boost and to our Groups Play Style.

=========================================================================================

Head over to Wyqer's forum for info on this excellent mission. Original was by zbug with Wyqer continuing it.

https://forums.bistudio.com/forums/topic/202711-mpcti-coop-liberation-continued/


Overview: (from Wyqer)
The area has fallen to the enemy and it is up to you to take it back!

Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all capitals across the region.

Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.

Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.

Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.

Build the FOB of your dreams with an in-game "what you see is what you get" system.

Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.

Combat aggressive and cunning hostile forces who react and adapt to your actions.

Monitor and work alongside, or against, independent guerrilla forces.

Learn that every window is a threat thanks to the custom urban combat AI.

Accomplish meaningful secondary objectives that will benefit your progression.

Never lose your progress with the built-in server-side save system.

Mission uses a great Killfeed script by [GR]FLOROS G (see credits in mission)
Mission uses A3 wounding system by [TcB]-Psycho- (see credits in mission)
( Dragging. Carrying, And the AI if present, will heal you. And you can shoot and Crawl when wounded)

Original Liberation by Zbug and Carried on and updated by Wyqer from Killah Potatoes.

If you use ace, remove (or comment out) the following code from your decription.ext

#include "AIS\Effects\BarDlg.hpp"

class CfgFunctions {
#include "AIS\cfgFunctions.hpp"
};

13 Comments
Raphtalia TTV 15 Jul, 2022 @ 6:35am 
If you use ace, remove (or comment out) the following code from your decription.ext

#include "AIS\Effects\BarDlg.hpp"

class CfgFunctions {
#include "AIS\cfgFunctions.hpp"
};

Remove them, or you wont spawn (ACE ONLY)
COMRADE_Maverick 24 Sep, 2021 @ 4:42pm 
mp cup 110 item1025 d... no longer exist. Does anyone know how to fix?
Akyet 16 Aug, 2021 @ 9:10am 
Yeah, the one in the required items? That's what I'm using
Deren 5 Aug, 2021 @ 2:00pm 
do you have the right fallujah on?
Akyet 5 Aug, 2021 @ 9:30am 
Does this still work? Nothing happens when I open the mission. Just stuck floating in the air
Deren 21 Feb, 2021 @ 4:23pm 
ok thank you ;)
Darkhound  [author] 21 Feb, 2021 @ 4:11pm 
Ill have a look.. Havent been playing arma in a bit. Maybe its time
Deren 21 Feb, 2021 @ 3:53pm 
can we get a update on the RHSUSAF MOD vehicles they had a update and add new ones
CPT. Tom Hanks 25 Dec, 2020 @ 11:07am 
I really like this but for some reason the option to deploy the fob container wont work
de5ync 26 Aug, 2019 @ 6:04pm 
I think that ais is messing with the default revive system, been having some issues reviving ppl. will fiddle with the parameters a bit more, this seems to be a new development