Arma 3
Liberation Fallujah
13 Comments
Raphtalia TTV 15 Jul, 2022 @ 6:35am 
If you use ace, remove (or comment out) the following code from your decription.ext

#include "AIS\Effects\BarDlg.hpp"

class CfgFunctions {
#include "AIS\cfgFunctions.hpp"
};

Remove them, or you wont spawn (ACE ONLY)
COMRADE_Maverick 24 Sep, 2021 @ 4:42pm 
mp cup 110 item1025 d... no longer exist. Does anyone know how to fix?
Akyet 16 Aug, 2021 @ 9:10am 
Yeah, the one in the required items? That's what I'm using
Deren 5 Aug, 2021 @ 2:00pm 
do you have the right fallujah on?
Akyet 5 Aug, 2021 @ 9:30am 
Does this still work? Nothing happens when I open the mission. Just stuck floating in the air
Deren 21 Feb, 2021 @ 4:23pm 
ok thank you ;)
Darkhound  [author] 21 Feb, 2021 @ 4:11pm 
Ill have a look.. Havent been playing arma in a bit. Maybe its time
Deren 21 Feb, 2021 @ 3:53pm 
can we get a update on the RHSUSAF MOD vehicles they had a update and add new ones
CPT. Tom Hanks 25 Dec, 2020 @ 11:07am 
I really like this but for some reason the option to deploy the fob container wont work
de5ync 26 Aug, 2019 @ 6:04pm 
I think that ais is messing with the default revive system, been having some issues reviving ppl. will fiddle with the parameters a bit more, this seems to be a new development
I Dont Pull Out 11 May, 2019 @ 1:21pm 
this reminds me of all the operations i did in arma 2
Darkhound  [author] 5 Dec, 2017 @ 3:32pm 
:) ALways miss something in the required.. Ill have a look and see if I can implement that mod
Metal Kitsune 5 Dec, 2017 @ 7:25am 
quite fun mission although your missing the map in required items. If I alsom may ask can you change it so the BLUFOR Side uses these? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1087215803 I think it would make it a little more accurate? Realistic? Something along those lines, if you don't want to thats fine, I just think the mission can be made a little better with the early 200s gear rather than the 2014-16 gear.