Total War: WARHAMMER II

Total War: WARHAMMER II

70 ratings
More Forgiving Diplomacy - Lessened Reliability Penalties
   
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Tags: mod, Campaign
File Size
Posted
Updated
5.768 KB
6 Dec, 2017 @ 4:31am
29 Jun, 2018 @ 7:15pm
4 Change Notes ( view )

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More Forgiving Diplomacy - Lessened Reliability Penalties

Description
Lowers the impact of breaking or early cancelling most treaties, as well as lowering the penalty timer on breaking treaties.

More exact changes:
- Trade Agreements have no impact on rating. Go hog wild!
- Drastically lowered the penalty timer on mil access and the penalty for wardeccing someone granting you access.
- NAPs have had their penalty timer halved, and the penalty for declaring war on someone with one is roughly 2/3rds of vanilla.
- All alliance types have had their penalty timer lowered, and the penalty for declaring on a defensive/military ally has been lowered.
- Declining to help an ally has had its penalty lowered a bit.

Does not impact any aspect of diplomacy aside from reliability

Compatibility: I had no issues loading old saves with this mod active, but I don't know how it'll effect reliability hits you've already taken. All changes effect the AI as well, however much that matters.
25 Comments
Layth36 19 Apr, 2024 @ 4:40pm 
Tested this today on Vortex campaign and it still works! It's also save game compatible!
Drago ุ 7 Aug, 2021 @ 3:02am 
I can't believe there is no mod that deletes the reliability hit you take for declaring PEACE.
It's especially infuriating when it happens when you just subjugate someone to be your vassal, and the game automatically declares peace on them first, and applies the reliability penalty.

If anyone knows of a mod that does that I would be much obliged.
Valexclones 11 May, 2021 @ 11:16am 
well i already had some diplomacy mods but they should have been compatible, strange
ACAB sympathiser  [author] 1 May, 2021 @ 10:50pm 
@Valexclones that's very strange, there shouldn't be anything in this mod that would brick a campaign like that. It's just number tweaks to some diplomacy values, the game's pretty robust about changing those mid-campaign - anything that's just changes to existing values is generally safe.

I just tested removing and adding this mod mid-save on a fresh campaign that ran for four turns and one on a campaign from december I didn't think would load at all, no crashes on load or at end-turn after diplo actions, although obviously that's not testing every possible interaction.
Valexclones 28 Apr, 2021 @ 7:03am 
i tried loading it in my already started campaign and it crashed, now i cant continue the campaign even without mod, dont try this on an already ongoing campaign!
Valexclones 28 Apr, 2021 @ 1:05am 
@DrSmeggulas XXI did you have other mods active?
Valexclones 28 Apr, 2021 @ 1:03am 
is this mod compatible with other mods? and sorry if i ask but i am not sure i understand, can i load this mod in an already ongoing campaign without risking breaking the campaign?
SteakDriven 19 Jul, 2020 @ 10:06am 
Can you do one where backstabbing the Skaven after a peace treaty doesn't make any other faction hate you?
Dyne Enigma 24 May, 2020 @ 9:36pm 
Update please
dooorman 20 Jun, 2019 @ 4:38pm 
works for me