Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Empire Divided: Roman Expansion (+reskin)
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Tags: mod, Overhaul
File Size
Posted
Updated
201.715 MB
6 Dec, 2017 @ 11:21pm
6 Jul, 2022 @ 10:38am
24 Change Notes ( view )
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Empire Divided: Roman Expansion (+reskin)

In 1 collection by Andrew Boyarsky
S.P.Q.R
31 items
Description
Update: 17.10.2021 In this mod I used a belt model made by Leonardo the Great. He is gone ... but his memory will remain in his fantastic models, which should not be forgotten.

06.10.2018 Full reskin all roman units of all Roman factions, including the Gallic and Palmyra empires. Some auxiliary units have also been modified. Most roman ridge helmets and chain shoulders have been removed.
07.01.2018 All rounded scutums were replaced by rectangular.
13.12. 2017. The shields of the Jovians and Herculians have been given their proper historically accurate shields

Hello everyone! I am proud to present to you my newest mod for the new DLC Empire Divided. This is a fairly small overhaul, I have made several changes that seem logical to me and help to create more historically accurate gameplay. The main goal of this mod is to improve the gameplay mechanics and also the appearance of units. This mod affects three in-game aspects.

UNITS:
Most Roman units have been completely reskinned, not only the armies of Aurelian's Rome, but also the armies of Gallic and Palmyrian Rome. I tried to represent roman units accurately, based on historical sources, along with various descriptions and pictures. I've additionally created new models of regimentals and ammunition. I changed the Roman ridge helmet, to the model from Attila, because it has a better texture. You can compare the two, and see the difference in the screenshots. The colors of the Roman faction have been changed as well. Yellow is replaced by white and red is replaced by claret. In addition, I have added a new units to the roman units roster for each roman faction. These are Roman milites and regular auxiliary cohorts which are included in the AOR system. Thus allowing each of the units to be recruited only in their home province or region. The names of all cohorts are completely authentic.

So, here is the list of units represented in this mod:

Auxiliary Milites (Western)

Auxiliary Milites (Eastern)

Auxiliary Cohors Petreorum (Arabian_Auxilia)

Auxiliary Cohors Dacorum (Auxilia_Dacia)

Auxiliary Cohors Thracum (Thracian_Auxilia)

Auxiliary Cohors Illyricorum (Illyrian_Auxilia)

Auxiliary Cohors Celtiberorum (Iberian_Auxilia)

Cohors Thracum veterana (Hellenic_Auxilia)

Auxiliary Cohors Bosporanorum ( Eastern_Auxilia)

Auxiliary Cohors Numidarum (Numidian_Auxilia)

Cohors Damascenorum sagittarium (Eastern_Auxilia)

Cohors Hamiorum sagittarium ((Arabian_Auxilia)

GARRISONS:
The garrison size has been increased for all factions. Each new city and military barracks level gives you one additional unit slot. Military training camps bring additional units for city protection too. Roman milites recruited from the local population will complement the garrisons of each Roman city.

ECONOMY:
The income of cities with special resources is increased. The larger treasury will allow you and AI to recruit more expensive units which will make the game more exciting.
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Credits and thanks:

+Kaziel, for great models of armor and shields:
https://steamhost.cn/steamcommunity_com/profiles/76561197978443848/myworkshopfiles/?appid=214950

+Celticus Magnus and Nonaic for magnificent models of armor:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1506238217

+Leonardo the Great, for an excellent model of a Roman belt from the 3rd century A.D.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1536279997

-- WaffleTaffle, for translation
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The names of the units for German localization here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1489755237

Translation for Spanish users:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1521572504

Названия юнитов на английском языке для русской локализации:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1271885478
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SAVED GAME COMPATIBLE. NOT COMPATIBLE WITH OTHER RESKIN MODS.

IF YOU ENJOY MY MOD, PLEASE RATE IT!!! ALL FEEDBACK IS GREATLY APPRECIATED!!!
233 Comments
Andrew Boyarsky  [author] 8 Mar, 2020 @ 8:55am 
No it isn't
Username 8 Mar, 2020 @ 1:40am 
Is there a version with reskin only?
Andrew Boyarsky  [author] 30 Jan, 2020 @ 10:27am 
Thanks for the feedback. I don't make big mods yet. Sometimes I correct and improve my old works
Sanakan 28 Jan, 2020 @ 3:49pm 
Hey Andrew, do you still mod Rome 2? Your reskins are godly. I still use your Roman reskin for Attila to this day.
Andrew Boyarsky  [author] 5 Nov, 2019 @ 11:47am 
Do you know how to use the PFM program?
EROS 5 Nov, 2019 @ 6:49am 
how i can translate in italian?
The Last Monke 18 Sep, 2019 @ 12:52pm 
The only mod I know that makes Palmyra's Cohors not look like shit.
Andrew Boyarsky  [author] 28 Aug, 2019 @ 11:39am 
I don't know how to make shields. If some modder helps me, I'll add
TallestDavid 27 Aug, 2019 @ 3:34am 
@andrew BOYARSKY any chance of adding the accurate LARGE OVAL shields? :) be perfect for this mod.
Andrew Boyarsky  [author] 24 Aug, 2019 @ 2:03am 
No plans yet. I try to add only historically accurate units. I know very little about the culture of the Iolei