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I also noticed that the Longsword Cohort unit has basically identical equipment,(sword, shield and armor) to the regular Cohort unit that Gallic Rome has. You might want to try and vary up a bit, include more variety in the shields, add in some segementa and scale armor to mix up the armor as well.
sure
it was a battle mod made by the Ancient Empires guys for some reason they didn't mention anywhere in their mod description that they adjusted the unit stats, so I never assumed their mod would have conflicted.
I wanted to ask if you have any plans to for more unit mods for Rise of Republic ? specifically some of the factions nobody really has done, like the Iolei ? thanks
here is what should be a basic starter Auxiliary unit costing 650gold from your mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1837854035
compared to the best Vanilla unit which costs 1380gold
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1837854068
as you can see your unit is all maxed out except the armor..
I don't understand this, am I having some sort of mod conflict, this makes no sense...
Of course you can use it for your mod.
I would like to combine mods, but not to multiply them. Therefore, I try to connect the reskin and new units in one mod.
I think in the 3rd century in the Roman army the barbarians were somewhere around 50% and the transition to spatha was gradual.
Secondly, what do you think about replace gladius with spatha sword for ED units ?
I am writing about all significant changes in annotations. The latest changes are related to the release of a new update for Rome 2 and this does not affect the properties of the units.
Thank you! Of course you can.