War for the Overworld

War for the Overworld

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Trick or Treat. Updated. v1.1 Difficulty : Above Average - Very High.
   
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Game Modes: Scenario
Number of Players: 1 Player
File Size
Posted
Updated
5.507 MB
11 Dec, 2017 @ 8:17am
3 Oct, 2019 @ 2:48am
7 Change Notes ( view )

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Trick or Treat. Updated. v1.1 Difficulty : Above Average - Very High.

In 1 collection by Green.Sliche
Shrouded Marvels.
18 items
Description
Version 1.1.

The day of an ancient holiday called Joke or Juke has come! Try to trick guardians of gold out of their home and steal the goodies they hide or risk getting caught and hurt. This is special event with it's own rules and fun. Beware of the mean Grandpa. His house is big and holds many secrets of past. His treasures are especially rare and very wanted.

There also are special ones - lost and hidden in time and space. Find them, they will gladly join you for treaties.

Sandbox map vs passive Empire. Objective are Empire's core and 4 inhibitors. Good Luck!
15 Comments
Mauro 17 Apr @ 11:28am 
thx
Green.Sliche  [author] 3 Oct, 2019 @ 2:51am 
Updated to v1.1.

Introduced 2 Difficulty Modes. Standard Mode and Zen Modes. Standard Mode is map with normal settings. Zen Mode is for more relaxed and fun gameplay.
rmw 10 Aug, 2019 @ 8:40am 
THX.
Green.Sliche  [author] 10 Aug, 2019 @ 5:25am 
As expected, inhibitors start normal, as intended. The bug you described is the one I explained in previous post.
Green.Sliche  [author] 10 Aug, 2019 @ 5:17am 
I'll quickly recheck it. Usually shrines turning into black hole are result of waiting for too long ( WFTO starts glitching out ). The reliable solution I found so far is doing a manual save before game objectives glitch out. This way when you load, your objectives like Inhibitor or Core will maintain their normal states.
rmw 10 Aug, 2019 @ 4:32am 
Not having played WftO for over a year I gave the map another try - and the changes suit very well (on has to work a bit more for the victory). Besides some lags (just wait) when doing an all out attack on the big northern dungeon there is one glitch: the inhibitor just aboe the big prison is shown as a black hole (literally!) so it can't be destroyed and the map can't be finished properly. But never mind: THX for your effort anyway! :steamhappy:
Green.Sliche  [author] 4 Dec, 2018 @ 2:20pm 
Special portal spawns is a minor bonus.

The issue I had was certain doors being loaded inside of impenetrable walls. This was causing lots of problems, including the ones you described. I re-updated map and fixed this thing. I do hope this is enough, if not, I'll investigate further.
Rudolph 4 Dec, 2018 @ 2:07pm 
Was the special portal spawns something you added now, or can the issue I saw be explained by somehow having an old version?
Green.Sliche  [author] 4 Dec, 2018 @ 1:52am 
Not to me sadly. Output log is data only devs understand. You can however describe your problem, maybe add screenshot or video and I'll try to fix stuff on my end.
Rudolph 4 Dec, 2018 @ 12:42am 
I'll take it for a spin later today. Would it help if I sent output log?