War for the Overworld

War for the Overworld

Trick or Treat. Updated. v1.1 Difficulty : Above Average - Very High.
15 Comments
Mauro 17 Apr @ 11:28am 
thx
Green.Sliche  [author] 3 Oct, 2019 @ 2:51am 
Updated to v1.1.

Introduced 2 Difficulty Modes. Standard Mode and Zen Modes. Standard Mode is map with normal settings. Zen Mode is for more relaxed and fun gameplay.
rmw 10 Aug, 2019 @ 8:40am 
THX.
Green.Sliche  [author] 10 Aug, 2019 @ 5:25am 
As expected, inhibitors start normal, as intended. The bug you described is the one I explained in previous post.
Green.Sliche  [author] 10 Aug, 2019 @ 5:17am 
I'll quickly recheck it. Usually shrines turning into black hole are result of waiting for too long ( WFTO starts glitching out ). The reliable solution I found so far is doing a manual save before game objectives glitch out. This way when you load, your objectives like Inhibitor or Core will maintain their normal states.
rmw 10 Aug, 2019 @ 4:32am 
Not having played WftO for over a year I gave the map another try - and the changes suit very well (on has to work a bit more for the victory). Besides some lags (just wait) when doing an all out attack on the big northern dungeon there is one glitch: the inhibitor just aboe the big prison is shown as a black hole (literally!) so it can't be destroyed and the map can't be finished properly. But never mind: THX for your effort anyway! :steamhappy:
Green.Sliche  [author] 4 Dec, 2018 @ 2:20pm 
Special portal spawns is a minor bonus.

The issue I had was certain doors being loaded inside of impenetrable walls. This was causing lots of problems, including the ones you described. I re-updated map and fixed this thing. I do hope this is enough, if not, I'll investigate further.
Rudolph 4 Dec, 2018 @ 2:07pm 
Was the special portal spawns something you added now, or can the issue I saw be explained by somehow having an old version?
Green.Sliche  [author] 4 Dec, 2018 @ 1:52am 
Not to me sadly. Output log is data only devs understand. You can however describe your problem, maybe add screenshot or video and I'll try to fix stuff on my end.
Rudolph 4 Dec, 2018 @ 12:42am 
I'll take it for a spin later today. Would it help if I sent output log?
Green.Sliche  [author] 4 Dec, 2018 @ 12:04am 
I found some ''odd tiles'' which I believe could be causing all those problems you listed before. I fixed them and re-uploaded the map, hopefully this should do the job. If the problem persists, I'll do more extensive search next time.
Green.Sliche  [author] 3 Dec, 2018 @ 11:40pm 
It is supposed to be special Version of 2.0 one. I'll reupload it again, it should fix some problems with it.
Rudolph 3 Dec, 2018 @ 6:11pm 
Is it this one or the other version that should be played?
Whenever a beacon is destroyed on this one the log gets spammed with exceptions at a rate I've never seen before, and breaks Coherent UI(keyboard stops working).
It also loads with a GameLogic.AI.NeedSatisfierStore exception.
rmw 3 Jan, 2018 @ 7:02am 
Another great map, fun to play. Thx! :steamhappy:
Green.Sliche  [author] 11 Dec, 2017 @ 8:23am 
This is an updated version of Halloween Map.

Due to bug in WFTO Edtior, I had to release this version as seperate map. I deleted the older one and I strongly recommend deleting it if you were subscribed to it before.

This version is less strict in terms of locking content via mutators and has lots of improvements.

The major ones are rebalanced Empire's Defense, sin generation rate, Grey FoW instead of Black and brand new area which contains shrines and room which will help players get sins faster.

Good luck and have fun.