The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

242 ratings
Real Cities-Whiterun
   
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Category: Landscape, Towns
File Size
Posted
Updated
9.171 MB
27 Jan, 2013 @ 4:20pm
4 Feb, 2013 @ 6:30pm
2 Change Notes ( view )

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Real Cities-Whiterun

Description
CURRENT UPDATE
- Fixed sunken house
- Fixed grey faced NPCs
- Added more clutter and other structures
- I currently have two interior houses done
- A surprise you could find behind one of the houses
- I will be updating more soon!
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DESCRIPTION

A mod that turns Whiterun into a real trading city. For a city that is suppose to be the trading hub of Skyrim, it's pretty small. This mod changes that. You cannot enter the new buildings they are their for the atmosphere. Not everyone can afford a large house, so many people live in the shacks that are piled on top of each other. It also contains new NPCs that fill up the city.
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HIGHLY RECOMMENDED MODS

Repopulated Skyrim https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=10050
Whiterun Outskirts Market http://skyrim.nexusmods.com/mods/11534
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FUTURE UPDATES

-New shops
-More NPC's
-New quests
-Ambient Sounds
-Real Cities Solitude!
Couple things I would like to clear up:
-This does not conflict with the civil war quest line, I placed the houses around the catapults.
-I have decided to add interiors to give the new NPC's places to live ect. and I am working on that now.
-I am also working on adding new NPC's and some stalls and shops around, as well as adding ambient sounds.
-Gonna add more stuff the the Wind district, but not only shacks.
-Fixing navmesh
-I am also working on other cities. I am almost done with Morthal. I added more things but did not take away the general feeling of an old spooky town. I am also almost done with Solitude, and starting Riften.
-All this should be done in the next 2 weeks.
-And thanks to everyone who downloaded!
107 Comments
toadbile 21 May, 2021 @ 5:29am 
upon arrival to whiterun the guards would not open the gate, walking about with their bows drawn and concerned about a nearby enemy. turning off the mod put them at ease. so yeah, a bit buggy.
Treppo 25 Feb, 2018 @ 9:27am 
I wonder what will happen if you do the siege
Oligonucleotide 1 Nov, 2017 @ 3:56pm 
This mod is complete crap. Buildings collide, the NPC's make no sense, none of the buildings have indoor accessibility, and there's bridges that go from roof to roof that just cut straight through the tops of buildings! Stuff is jammed literally everywhere; and no, that doesn't make it seem like a "crowded city", it makes it seem like you just flooded the place with whatever building you could. Animals run wild in the streets. Awful quality.
deathbynoob93 21 Dec, 2016 @ 2:50pm 
good try but way to glitched..
Nerdy Nord 19 May, 2016 @ 4:10pm 
Since you're making one for Riften, you should make the walls come right up to the mountain next to the city. Building an entire other side to the wall ten feet from the bottom of a cliff instead of extending the walls to the mountain seems pretty stupid on the part of whoever built the city...
SCHEMER MAN SHARK MAN 25 Jun, 2015 @ 9:52pm 
erm. I have the sexy whiteRun mod from the nexus mods. Will this be compatable?
My guess is it isnt.
SocialAnxiety 15 Dec, 2014 @ 5:35pm 
Maybe this will somehow fix whiterun crashing
Sy5temic 16 Nov, 2014 @ 2:52pm 
awesome mod
8LKx3_BVLL 19 Aug, 2014 @ 8:01am 
would this mod conflict with enhanced whiterun interior and exterior?
Thraxis, Lord of Chaos 29 Jul, 2014 @ 6:34pm 
This city looks great! It feels so much more like a city than vanilla. My only complaint is that the added blacksmiths aren't really needed by fluff, and get in the way when trying to work Adrianne's forge. I know you haven't updated this in a long time, but if you do release a new update, I'd suggest deleting those NPC's.