The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Real Cities-Whiterun
107 Comments
toadbile 21 May, 2021 @ 5:29am 
upon arrival to whiterun the guards would not open the gate, walking about with their bows drawn and concerned about a nearby enemy. turning off the mod put them at ease. so yeah, a bit buggy.
Treppo 25 Feb, 2018 @ 9:27am 
I wonder what will happen if you do the siege
Oligonucleotide 1 Nov, 2017 @ 3:56pm 
This mod is complete crap. Buildings collide, the NPC's make no sense, none of the buildings have indoor accessibility, and there's bridges that go from roof to roof that just cut straight through the tops of buildings! Stuff is jammed literally everywhere; and no, that doesn't make it seem like a "crowded city", it makes it seem like you just flooded the place with whatever building you could. Animals run wild in the streets. Awful quality.
deathbynoob93 21 Dec, 2016 @ 2:50pm 
good try but way to glitched..
Nerdy Nord 19 May, 2016 @ 4:10pm 
Since you're making one for Riften, you should make the walls come right up to the mountain next to the city. Building an entire other side to the wall ten feet from the bottom of a cliff instead of extending the walls to the mountain seems pretty stupid on the part of whoever built the city...
SCHEMER MAN SHARK MAN 25 Jun, 2015 @ 9:52pm 
erm. I have the sexy whiteRun mod from the nexus mods. Will this be compatable?
My guess is it isnt.
SocialAnxiety 15 Dec, 2014 @ 5:35pm 
Maybe this will somehow fix whiterun crashing
Sy5temic 16 Nov, 2014 @ 2:52pm 
awesome mod
8LKx3_BVLL 19 Aug, 2014 @ 8:01am 
would this mod conflict with enhanced whiterun interior and exterior?
Thraxis, Lord of Chaos 29 Jul, 2014 @ 6:34pm 
This city looks great! It feels so much more like a city than vanilla. My only complaint is that the added blacksmiths aren't really needed by fluff, and get in the way when trying to work Adrianne's forge. I know you haven't updated this in a long time, but if you do release a new update, I'd suggest deleting those NPC's.
Propstantinople 23 Jul, 2014 @ 4:57pm 
can i use breezehome mods along with this?
LadyPyro91 20 Jul, 2014 @ 10:59pm 
I want to say that this is a very wonderful mod. I like this Whiterun far better than vanilla. It truely does look like a trading hub. And more people means it actually looks populated. The thief makes me laugh as he constantly get's caught by the guards and executed. That said I have noticed a few things: followers glitch out in doors (not a real bad thing... It's super funny to watch), playing games with children and adopted children is impossible as they hide or run inside of the added on buildings and I can't follow (I panicked when I couldn't find Lucia but she does reappear eventually), a few vanilla npcs vanish because new npcs invade their workspace (Adrianne for example) and some of the hunters have different color heads to redguard bodies. Other than that, keep up the good work!
Lord Raymund 20 Jul, 2014 @ 12:08pm 
whats with the draw bridges?!
Lone Wolf [FI] 26 Apr, 2014 @ 11:11am 
hi i need some mod what fix full whiterun ouside and inside becouse i got alot missing humans buildings tents
Kurikiin 14 Apr, 2014 @ 4:33pm 
So replacing current Whiterun mod for this.
X.MrNobody.X 19 Feb, 2014 @ 4:41pm 
i actually enjoy whiterun now lol. this seems to work really good with the enhanced cities-whiterun mod, so thanks for making this 1000x better than it was!
jgtogi 10 Feb, 2014 @ 6:06am 
Hunter NPCs shoot the cats from from Pets of Skyrim. The cats then growl like a sabercat. Might want to mess with their factions a bit.
Captain ACAB 2 Feb, 2014 @ 5:14pm 
So, I walked out the back of Jorvaskr and the ground was gone. I don't have many mods, especially any that would conflict. Some of the houses kind of floated too
mycastlecellar 14 Sep, 2013 @ 11:13am 
I also noticed that the women use the same voice as men. Something really smells about the need for male voices; even in the women.
mycastlecellar 10 Sep, 2013 @ 1:26pm 
Kinda turns Whiterun into a slum doesn't it? Were you raised in a slum? Packed houses with trash and bad people everywhere. Nobeman who stand around leaning against houses and do nothing like their on drugs or something. I hope you plan on giving them something to do even if it sucks? So far; not a good rating on what I have seen.
Drake's Goat 12 Aug, 2013 @ 5:23am 
What mod is it when you look at something and then in the background is blury like in reality?
thelastdodo 25 Jul, 2013 @ 3:15am 
Make more!! This is an awesome mod!
Supremdevi 22 Jun, 2013 @ 11:04pm 
So i just got this mod, and for some reason everyone who is an extra just want to fight, for the most part they will just stand there saying "That is far enough" and stuff like that but i can still talk to them all no worries, but at times someone will snap and attach and kill someone, with in 5 minutes there had been 3 deaths. No one important luckily, i kept restoring the important peoples health. so please find out what everyones problem is and fix it.
Supremdevi 22 Jun, 2013 @ 8:05pm 
I was just wondering and not sure if you have addressed this, however, I noticed in a photo there was smoke that appeared to be coming out of on end of the roof, (I could have seen something as something it was not) in the 6th photo. and was making sure you knew that the gap in the centre of the roof is designed like that to let the smoke out there. Traditionally the fireplace would be directly under that point. I just thought you might want to fix that if that issue actually is real.
looniewolf 13 Jun, 2013 @ 2:40pm 
There seems to be a problem with female NPCs speaking with male voices. However, I do have this and Repopulated Skyrim running at the same time, so I'm not entirely sure it's this mod. Otherwise, it's nice to see things more crowded! (In some places, TOO crowded; I'm not sure that there'd be two dozen people in Dragonsreach after dark.)
orangeleopard 8 Jun, 2013 @ 2:00pm 
how do u unistall w/o messing up saves
a really cute stoat 23 May, 2013 @ 7:12am 
Whiterun needs some serious cleaning up and all of the new NPC's will stand there for days, in both Whiterun and Solitude(I have both mods). I love this mod, but it has some serious issues, especially the Whiterun version. Keep working on it!
Commisar Samwise 17 May, 2013 @ 10:08am 
How do i uninstall this mod?
Comrade Fennel 27 Apr, 2013 @ 8:27pm 
If Breezehome is in the same place, then the door doesn't go anywhere, is called "Door", and the house looks like three piled on top of each other.
Deaf Mad Hatter 21 Apr, 2013 @ 5:51pm 
I do like and the idea of this mod but it is still really messy and is not done. Some trees are inside houses, some NPCs are standing idle for hours, the houses seem to be placed in the city by random.

Although I find it funny when i came to realise that there is an increase with crimes in the city. I found two dead thiefs and an... well, one of the surprises, as I quote by the creator, "A surprise you could find behind one of the houses" is a little... I don't know. As in seem to be silly.

Unsubcribed. Although I may return if it had been tidied up.
Scraah 13 Apr, 2013 @ 11:57am 
awesome pls continue
FricksPerSecond 12 Apr, 2013 @ 6:39am 
I'm guessing this isn't compatible with towns and villages enhanced?
Quaggz++ 12 Apr, 2013 @ 4:39am 
just wish it didnt make my fps go down by like 5-10 frames =( heats up my computer like no other
Robby Money Bag$$$ 23 Mar, 2013 @ 4:51am 
cant wait for your next ones...
Robby Money Bag$$$ 23 Mar, 2013 @ 4:50am 
awsome job. now the cities actualy look like cities.
Mark Zuccerberg 20 Mar, 2013 @ 10:09am 
is it compatible with Towns & Cities Enhanced? Very nice mod anyway!
DOPEdwarf  [author] 15 Mar, 2013 @ 11:03pm 
LordKebise

Breezehome is at the same place.
Comrade Fennel 15 Mar, 2013 @ 10:58pm 
Where is breezehome?
Quaggz++ 12 Mar, 2013 @ 9:48pm 
Thanks for the response bro. Lookin forward to it!
cademac797 12 Mar, 2013 @ 5:06pm 
ok thanks
DOPEdwarf  [author] 12 Mar, 2013 @ 3:45pm 
melissamac70

With how open cities was created, it is impossible for any mod that alters the cities to be compadible.
cademac797 12 Mar, 2013 @ 9:35am 
Could you somehow figure out how to make it compatible with open cities please.
DOPEdwarf  [author] 12 Mar, 2013 @ 6:57am 
I am still working on these mods and a big update is to come. I am also almost done with Real-Cities Riften and will also be uploading soon.
Quaggz++ 11 Mar, 2013 @ 10:43pm 
Are either of the REAL CITIES mods still being worked on? Are you going to make it for other cities too? Or is this abandoned?
TheBondagePanda 6 Mar, 2013 @ 7:22am 
Am I the only one who has problems with download?
SkipRat 5 Mar, 2013 @ 4:52am 
Very good mod, however you need to work in the fine details to make it a great mod.

For instance, just to the left of the entrance of Whiterun there is a house with no visible entrance, buried deep in the side of the hill, this does not make sense and needs to be removed or raised to such a degree there is a door... somewhere. Not every spare bit of land within Whiterun needs to be used, especially if it doesn't make sense or there for the sake of being there.

To many houses are over locking each other with strange beams of wood and roof connections, doorways half buried etc, NPC's get stuck and causes problems.

Good mod, but still needs some fine tuning to make it really stand out.
killjoy08 3 Mar, 2013 @ 7:12pm 
how different is this from the bigger whiterun mod?
Dillon 2 Mar, 2013 @ 9:00pm 
holy crap. there is so many stuff. it took me 5 min to find my house! But its so awesome
Aztlan 1 Mar, 2013 @ 11:27am 
How did you get rid of the grey faces? I had that problem once, but couldn't fix it
Ray Vulture 1 Mar, 2013 @ 4:53am 
Real nice mod DOPEdwarf. Have an ale on me!