Portal 2

Portal 2

99 ratings
Perpetuallity
   
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9.957 MB
27 Jan, 2013 @ 9:54pm
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Perpetuallity

Description
This puzzle has been recently set to public. It was set to friends only so I could get input before publishing it. It's not really a puzzle, but more of a portal flinging map. Actually a lot of flinging. The first part involves perpetual flinging using 14 portalable panels one after another. This means 8 flings in a row. One of the panels is on the floor to maintain velocity as you fall to it. It may take a few tries to get it, but I can assure you that it can be done. You just have to be patient.

Play testers:
Sickleberry
RectorRocks
And others I wish I could remember.


34 Comments
Winnie the Mao 13 Apr, 2022 @ 5:21am 
2nd pad was misplaced, always miss a little distance.
vallibus 6 Oct, 2018 @ 1:24pm 
Good grief! You have to be spot on with your portal shooting or you're gonna have to go back to sqaure one repeatedly. I am happy I finally reached the exit, but it took me more attempts than I want to admit.
Neightro 30 Mar, 2018 @ 6:56pm 
Interesting; I've never used hammer, so I'm just going off what I've heard. You say Hammer could redefine the map? That's a big word; I hope you don't mean refine. If you do mean redefine, then I would love to see that. :o
Skyferret  [author] 30 Mar, 2018 @ 2:58pm 
Actually, with catapults that wouldn't be anything new, or at least as far as I know. An entity called info_target can be used with trigger_catapult so that you land "there" instead of anywhere else, as well as settings that shooting the player in line-of-sight or upwards trajectory. But with Hammer, there's other things that could pull the player into a specific location. The same one that pulls a cube across the floor before it gets sucked into a pneumatic vent. But yeah, Hammer could redefine this map.
Neightro 30 Mar, 2018 @ 11:45am 
This really needs to be a Hammer map. I've heard the PS: Mel developers say that there is a catapult that can make sure that you're following the right trajectory; that would be a big help. At least having the portals always snap center would be a huge help.
Skyferret  [author] 16 Aug, 2017 @ 12:03pm 
@ lfairban..........LOL. We all need rigorous exercise every now and then. I just got thinking if this were made with Hammer, I could place teleport buttons throughout it and instantly bring you back to the start if you miss somewhere along the way.
lfairban 16 Aug, 2017 @ 11:32am 
Whew! I'm exhausted.
Skyferret  [author] 26 Feb, 2017 @ 8:25pm 
Being the one who built it, even I myself sometimes had the same thing. Not something you nail the first time. Thanks for playing.
jandlml 26 Feb, 2017 @ 4:34pm 
this is a dreat fling puzzle but a nail biter. you have to make th entire first part with no mistakes or you keep having to go back. i did many times but finally made it out. :steamhappy:
Skyferret  [author] 5 Aug, 2016 @ 10:25pm 
@AirMech71........It actually can be done. Others were mentioning in the comments that if you portal more ahead before you get there, it will help funnel into it. A stiff wind? Hmmmm, the HVAC guys are on strike.