Sid Meier's Civilization V

Sid Meier's Civilization V

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Barbarian Spam Fix
   
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1.242 KB
17 Dec, 2017 @ 10:15am
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Barbarian Spam Fix

Description
Reduces barbarian spam in large unpopulated regions by causing them to take five damage per turn when on a Desert or Snow tile. Should improve the performance of AI civilizations bordering empty deserts and snowy areas.

I recommend using Barb Control instead, as I've made a number of optimizations in that mod and it's overall better balanced, but I've left this version up so as not to break games in progress.
9 Comments
Det värsta bergatroll 28 Feb, 2018 @ 1:48am 
@dninemfive thanks :) works
dninemfive  [author] 27 Feb, 2018 @ 10:06pm 
@<Föppl-Klammer>^1 I chose not to do Tundra because AI still settles there a fairly significant amount and this mod was only supposed to change tiles with no yields where AI settles less. If you want to make that change, it's a pretty simple edit of the lua file. Just be sure to credit me if you reupload.
Det värsta bergatroll 27 Feb, 2018 @ 5:47am 
Great idea. But what about Tundra? Like 3 damage instead of 5?
Afuganisu-tan 6 Jan, 2018 @ 7:07pm 
Thank god for this mod! Now I don't have to go Germany every time I do a desert game.
FrankTheMagicPotato 5 Jan, 2018 @ 6:49am 
I actually enjoy nuking the swarms of barbarians in Antarctica.
AlexSP 4 Jan, 2018 @ 5:20am 
Good.
dninemfive  [author] 24 Dec, 2017 @ 8:04pm 
@beastakyl Yeah, this was made because I played a game on YnAEMP giant and I discovered Morocco in 1500 with only one city (5 pop) and surrounded by ten or twenty settlers.
Mr.Happy 23 Dec, 2017 @ 10:04am 
Should go great with the Giant Porportionate Earth Map. Now Antartica won't be overrun with Barbs to the point you can't even set foot on it later in the game.
NeonGeorg 21 Dec, 2017 @ 12:04pm 
Good. These little shits are annoying as shit.