Portal 2

Portal 2

1,237 ratings
Lost Chambers: Part Two - Hard Light Surfaces
   
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10.768 MB
28 Jan, 2013 @ 8:09am
28 Jan, 2013 @ 9:08am
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Lost Chambers: Part Two - Hard Light Surfaces

In 1 collection by mikebeza
Cave Johnson's Lost Chambers
3 items
Description
This is the second part of "Cave Johnsons's Lost Chambers" Featuring Light Bridges, Turrets and Crushers!
29 Comments
Gilles1946 24 Dec, 2017 @ 7:44pm 
Nice map not to easy account short timer. Thanks
tu7650x 29 Oct, 2015 @ 4:56pm 
@apollobeamship:

My thoughts exactly. Execpt I didn't bother to finish it... I eventually reached a point when it became a needlessly stressful, frustrating and pointless waste of time.

The timer was way too short for this kind of maneuver. Even though I'm no expert at ninja moves, I can usually hold my end in most instances... but this is just ridiculous. The timer would have to be at least 15-20 seconds to give the player a fair shot.
Petutski 11 Jul, 2014 @ 3:10pm 
Excellent chamber, but not a favorite because of the dependance on ninja moves instead of logic.
76561197986105649 13 Mar, 2014 @ 7:42pm 
I died 50+ times to finish , it was more of a pain in the ass than fun .
rjwut 21 Apr, 2013 @ 11:38am 
Good: Professionally constructed level, looks very good.

Good: Interesting puzzles.

Problem: The player ends up spending most of their time KNOWING how to solve the puzzle but banging their head trying to get the fiddly timing right, particularly the timed puzzle with the turrets. Suggestions: Increase the time by three or four seconds to give the player a little leeway; flip a panel when the player presses the button so that they can return more quickly; make the barriers grates instead of glass so they can shoot through them. Any one of these would improve things.

Bad: Making the player traverse a hallway sideways multiple times. Once they make the intuitive leap to do it once, making them do it again is tedious. Either make it so that they only have to do it once, or combine it with another idea to keep it fresh.

Overall I enjoyed it.
jkcarrier 14 Feb, 2013 @ 12:15pm 
That timed sequence with the turrets was super annoying, but a good map overall. Always fun to see the "vintage Aperture" theme.
jdamis 9 Feb, 2013 @ 9:43pm 
This was quite a challenge for me. I knew what to do, I just couldn't get the timing down. It took me many tries.
Captain Slow 8 Feb, 2013 @ 11:44pm 
This is platforming, not thinking with portals. Did not enjoy.
Rei 8 Feb, 2013 @ 9:15am 
Wow, that was an easy puzzle, but quite tough to execute, compared to Part One!
But still nice layout. Keep it up! ^_^
KnownUnknowns 7 Feb, 2013 @ 10:26pm 
On this one, to get passed the turrets, you have to learn how to jump sideways. It's kinda difficult and took me several tries.