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My thoughts exactly. Execpt I didn't bother to finish it... I eventually reached a point when it became a needlessly stressful, frustrating and pointless waste of time.
The timer was way too short for this kind of maneuver. Even though I'm no expert at ninja moves, I can usually hold my end in most instances... but this is just ridiculous. The timer would have to be at least 15-20 seconds to give the player a fair shot.
Good: Interesting puzzles.
Problem: The player ends up spending most of their time KNOWING how to solve the puzzle but banging their head trying to get the fiddly timing right, particularly the timed puzzle with the turrets. Suggestions: Increase the time by three or four seconds to give the player a little leeway; flip a panel when the player presses the button so that they can return more quickly; make the barriers grates instead of glass so they can shoot through them. Any one of these would improve things.
Bad: Making the player traverse a hallway sideways multiple times. Once they make the intuitive leap to do it once, making them do it again is tedious. Either make it so that they only have to do it once, or combine it with another idea to keep it fresh.
Overall I enjoyed it.
But still nice layout. Keep it up! ^_^