Space Engineers

Space Engineers

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Planets full of ore
   
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Type: Mod
Mod category: Planet, Other
File Size
Posted
Updated
1.005 MB
17 Dec, 2017 @ 3:05pm
21 Mar, 2019 @ 1:44pm
3 Change Notes ( view )

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Planets full of ore

In 1 collection by a
FUCKING EVERYTHING
606 items
Description
Inspired by the "Deep Ores" Mod, I present you "Planets full of ore".

It really is what the title says, and it's actually very simple; I just used a regex to make everything start 10x as deep and stretch 10000x as deep, resulting in the entire planet being filled with ore.

This does have a side note; Right now the deeper you dig from the surface of a voxel planet, the more likely you'll start phasing through the ground.
This is not some intended limitation but a bug, and the rate at which it happens can be affected by making sure there's less (moving) grids in the map, which leads me to believe it's some combination of huge voxel deformations/protrusions and havok having to divide its attention over all the grids in the server at a rate of 60UPS. I hope they'll be able to smash the bug as it's very cool to have all-underground saves where you have to dig around both to expand your base and find new ores.. but I digress!

This mod will not make ore appear everywhere, you still need to look for the ore, but the veins go all the way to the core of the planet.

Even though right now it's risky to go below 1km (I again really hope they fix that), it's already possible and lucrative to have 1km deep mines, which also make amazing bases, (missile/rocket) silos, etc. And if you dig, say, 500M down and set off a warhead, you'll have the perfect spot for an impenetrable incognito base. 1KM is also deep enough to have large underground open spaces where you can have hangars and other things, you could have entire underground colonies that never leave the planet! Cave engineers unite! :P

Please take some caution while testing this mod as this basically instructs the terrain generator to spawn ore in impossible or overlapping locations. So far I have not had any issues with it though, even after more extensive testing.

There's also a 3x depth version available if 10x is too much for you or you have a hard time finding ores
And a default depth version in case you like the ease of access of the ores in the vanilla setup
39 Comments
[☣] Ryuu_CZ [☣] 26 Jan, 2024 @ 6:53pm 
can you make/ show mod where are resource nodes have only 1 ore what will be deeper (200-1000m) and wide ( like IRL coal mines ) ... finding mod to pass me and my friend to have rower mining only where different ores will be on different planets and moons ? like: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1845977557&searchtext=ore+redistribution
a  [author] 4 Apr, 2019 @ 6:31pm 
@Looter Leader: It should still leave plenty stone... maybe you just happened to be on a specific ore vein. It doesn't change the ore veins, just makes them larger, and further down that can mean they clip 'back up' through eachother a little so you get more diversity, but I wouldn't expect that until like 40km down.

@Booperius: AFAIK it does require you to spawn a new planet before the ore nodes are the new size, and do note it only works with the default planets/moons. It should be safe to remove as well though, as it only affects the generation of planets, not the generation of ore after the planets are spawned.
Booperius 3 Apr, 2019 @ 7:07pm 
Save game compatible?
Arachnade 3 Apr, 2019 @ 1:32pm 
So when you said full of ore you really werent lying huh. This hole i dug is about 1km deep before the mod and after the whole thing changed to iron cobalt and nickel. AS far as i can tell at 1.5km its just solid iron cobalt and nickel ore to the center. Idk how i feel about this i hope different ores spawn in this hole but something makes me feel thats unlikely.
a  [author] 28 Mar, 2019 @ 8:12pm 
it depends, not every ore vein is as deep, but it's always 10x as deep as normal, so if it was 50m (e.g iron) it's now 500m, but if it was 1.5km it's now 15km. Make sure to check for ore-spots on the surface before you start digging :)
The Gerhard Technique 28 Mar, 2019 @ 5:35pm 
so how deep are the ores? like 1 km or 50? trying to find in creative to make sure i understand before going into survival
a  [author] 21 Mar, 2019 @ 2:20pm 
:D :horns:
☠ImAnonymous☠ 21 Mar, 2019 @ 2:07pm 
Thanks :D great work
a  [author] 21 Mar, 2019 @ 1:49pm 
yeap, that was the issue, it's fixed and verified fixed now :D
a  [author] 21 Mar, 2019 @ 12:32pm 
well, the good news is that voxel collisions seem to work well even really deep down to the center (at 0.11g or less gravity) with people and vehicles, however I haven't found ore around the core yet so I'm not sure if it's working as intended.. though the ore does seem to go much deeper at least, so maybe I just need to increase the end depth some more