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@Booperius: AFAIK it does require you to spawn a new planet before the ore nodes are the new size, and do note it only works with the default planets/moons. It should be safe to remove as well though, as it only affects the generation of planets, not the generation of ore after the planets are spawned.
Perhaps I can take my larger laptop to work and make the changes from there, cause my smaller laptop only runs linux and I can't run Space engineers to upload the changes from Linux full stop though so I'll have to figure something out. Perhaps it'll work better with upcoming proton versions, then I'll probably be on it a lot more than I am currently :P I'll still be able to create the files though at least!
Thanks
Also space engineers randomizes the location of ores, if you mark something, make sure you've also drilled a bit into it, otherwise it might disappear or change ore type.
however it's probably true that it doesn't work, as it's based on much older base files from the game. My weekend just started now (though I haven't slept yet), I'll probably try and re-create the mod somewhere this weekend. I also need to dig out the .sbmi files though, I think I backed them up.. I hope... if not then I'll have to use a different workshop ID because of how space engineers works. I'll figure that out later though.
This mod causes no ore (except for ice) to spawn on planets, and further more effects all worlds generated in space engineers (even if the mod is not enabled) until the game is completely closed and restarted.
I have tested this on a fresh install, and have marked many ore deposits/stones I generated before activating this mod, which were not present (at any depth) once the mod had been activated, and then deactivated again without resetting the game.
I also suspect that this mod effects space engineers some of the time even when not being activated. So i'm unsubscribing from this mod for the time being, and urge others experiencing these issues to do the same until the author has confirmed these issues fixed.
I've even started vanilla and marked ore locations with GPS markers (written them down) them copied them into new worlds running this mod, and they're not there.
Would appreciate some help on what i'm doing wrong, or clarification if the mod is not compatible with the latest update.
Thanks :)
New Link:
Normal Version
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1540170706
Also I just added windows again, giving win10's long term service branch a try.. seems to be least cancer-ridden of all the consoleOS versions :steamsalt: but hey at least I get to run space engineers again :D I will create a new mod using the current up to date planet files and only increase the ending depth so it should create planets full of ore without the increased depth. I'll post a link soon.
So while you might not be able to disignate width, you can possibly tell the game how much to generate. But then again, i have NO idea. Just wanted to toss my thoughts into the mix.
<Ore Value="200" Type="Iron_02" Start="100" Depth="70000" />
I haven't changed the 'Value' bit yet so I'm not sure what it does, but as you can see only the depth is specified in the files, not the width
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1263904773 Here's the new version that's 3.3333x as deep as normal instead of 10x. Enjoy
Suggestion:
Maybe make another mod where resources start at x3 instead of x10 deep-ness.
If there is one thing i know about (ab-)users of mods, is that options increases enjoyment and caters to a wide audiance.
Now, on the other side, it means you got 1 extra mod to keep up to date.
And i'm only one person. with 1 little vote.
However, IF you do make another mod, please let me know so i can get the x3 version instead ;)
Sure i enjoy working for my "food" but playing single player and having to dig down to around 8km deep to get my first resource is a chore and near death sentence every time.
Worse gets it when and if one is playing with anything less than 10x inventory settings.
Especially when starting out for the first time.
However I'm thinking about a change, to make the ores starting only 3x as deep as normal instead of 10x, since some ores seem to spawn as deep as 10km deep (e.g uranium deposits on mars) which makes them nearly impossible to get by normal means. Do you guys agree, or should I leave it like this?
The changes are subtle, but for the keen eye, a difference can be seen.
Increasing various material appearance chance by 10-20% would also be a welcome addition.
It was comprised of: Magnesium, Ice, Iron, Uranium, Cobalt (And ofc Rock) Cobalt was a very small patch, but it still had it. And Uranium was also relativly small and flat.
But it still had the materials.
I need to learn to be more "effective" with taking pictures as proof.