Portal 2

Portal 2

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sphere problem
   
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sphere problem

Description
F6 quicksave, strongly recomended.
just 1 safety sphere needed, for exit door.
knowing how careless with them you can be.
I have given you more than you need.
don't let the enterance door close,
untill you know your 1st move,
as the turrets don't take prisoners.
when using funels, remember what portal is where.
little doubling back required.
remember it is all about getting 1 sphere to the exit area.
I went over the item limit on this.
loads deleted, some added to get it to work.
still up to item limit.
a bug in the room with multiply laser fields,
some times causes the funel to fail.
be ready & fire portal, which funel comes out of at the floor, before you reach the wall.
I tried to fix, even deleted funel & trigers, then re-added them, but it persists.
update due to exploit leading to problems.
found by toncica.
thankyou toncica.
was told to noisey.
so added light bridge etc, to stop cubes respawning,
after putting sphere on 2nd button above stairs.
& deleted another cube dropper, stairs & turret.
38 Comments
mood3rd  [author] 7 Feb, 2018 @ 12:23pm 
jjgm thankyou again.
it is good to see your enjoying my maps :steamhappy:
Gilles1946 7 Feb, 2018 @ 9:03am 
It was so hard and so simple.
In the last chamber i am not sure of what i did,
but finaly had the ball to open the door.
Thanks i enjoyed playing.
mood3rd  [author] 7 Jul, 2014 @ 10:40am 
mrsumo
thankyou for playing & feedback.
mrsumo 6 Jul, 2014 @ 4:04pm 
AFTER A SECCOND TRY, I FINSH GREAT MAP,
mood3rd  [author] 2 May, 2013 @ 2:40am 
added single & double light strip to the 1st chamber, to hint at 1st & 2nd areas to go to.
mood3rd  [author] 1 May, 2013 @ 6:59pm 
Singh & Hazelton (continued)
I just altered conections, so if you do or don't bring the sphere through the laser fields,
to the 1st area, you won't get trapped.
mood3rd  [author] 1 May, 2013 @ 6:48pm 
Singh & Hazelton
thankyou again for your feedback.
to cut down on the noise, I have deleted another cube dropper.
& at the same time a turret & stairs.
also the 2nd button at the top of the stairs indirectly activates a added light bridge,
to stop the cubes respawning. (I want to keep the 1st light bridge flickering)
& I don't want the player to have to go all the way down the stairs for a sphere.
which is 2 reasons I did not allow deployment of the light bridge earlier.
I added a single light strip in the 1st area of the laser room,
to guide the player there 1st.
& 2 light strips on the other side of the laser fields.
to hopefully let them know that is the last area in this room.
I also moved the exit area & part of the wall back & added some glass.
light bridge prevents extending glass from the entrance.
thankyou both again for your feedback.
it has been helpfull.
Singh 1 May, 2013 @ 5:20pm 
People usually only read the description when they're looking for a clue to get through the map.

I would reconfigure your elements, project some ledge space by the door and put some glass around it so the player can walk in and see the area while being protected then consider his/her move to try and make it to the button.

As it is now you'll likely be making a lot of players angry from the start.
mood3rd  [author] 1 May, 2013 @ 4:22pm 
Hazelton
thumbs down is your right.
thankyou for your explanation of why.
mood3rd  [author] 1 May, 2013 @ 4:20pm 
Singh
thankyou for your feedback.
I do warn the players, in the description, by saying:
"don't let the enterance door close,
untill you know your 1st move,
as the turrets don't take prisoners."
recently updated & put the button the spher goes on a tile lower & a light bridge over it.
& added the pedestal button, to stop someone throwing the sphere at the button
& getting trapped that way.
will look into your suggestion to make more clear.
& to avoid being trapped.
up to item limit, so may take some doing.
but you are right, so will do something.
you used the right solution to get over there.
the sphere can either funel with you, or easier is to throw or funel to light bridge 1st.