Portal 2

Portal 2

sphere problem
38 Comments
mood3rd  [author] 7 Feb, 2018 @ 12:23pm 
jjgm thankyou again.
it is good to see your enjoying my maps :steamhappy:
Gilles1946 7 Feb, 2018 @ 9:03am 
It was so hard and so simple.
In the last chamber i am not sure of what i did,
but finaly had the ball to open the door.
Thanks i enjoyed playing.
mood3rd  [author] 7 Jul, 2014 @ 10:40am 
mrsumo
thankyou for playing & feedback.
mrsumo 6 Jul, 2014 @ 4:04pm 
AFTER A SECCOND TRY, I FINSH GREAT MAP,
mood3rd  [author] 2 May, 2013 @ 2:40am 
added single & double light strip to the 1st chamber, to hint at 1st & 2nd areas to go to.
mood3rd  [author] 1 May, 2013 @ 6:59pm 
Singh & Hazelton (continued)
I just altered conections, so if you do or don't bring the sphere through the laser fields,
to the 1st area, you won't get trapped.
mood3rd  [author] 1 May, 2013 @ 6:48pm 
Singh & Hazelton
thankyou again for your feedback.
to cut down on the noise, I have deleted another cube dropper.
& at the same time a turret & stairs.
also the 2nd button at the top of the stairs indirectly activates a added light bridge,
to stop the cubes respawning. (I want to keep the 1st light bridge flickering)
& I don't want the player to have to go all the way down the stairs for a sphere.
which is 2 reasons I did not allow deployment of the light bridge earlier.
I added a single light strip in the 1st area of the laser room,
to guide the player there 1st.
& 2 light strips on the other side of the laser fields.
to hopefully let them know that is the last area in this room.
I also moved the exit area & part of the wall back & added some glass.
light bridge prevents extending glass from the entrance.
thankyou both again for your feedback.
it has been helpfull.
Singh 1 May, 2013 @ 5:20pm 
People usually only read the description when they're looking for a clue to get through the map.

I would reconfigure your elements, project some ledge space by the door and put some glass around it so the player can walk in and see the area while being protected then consider his/her move to try and make it to the button.

As it is now you'll likely be making a lot of players angry from the start.
mood3rd  [author] 1 May, 2013 @ 4:22pm 
Hazelton
thumbs down is your right.
thankyou for your explanation of why.
mood3rd  [author] 1 May, 2013 @ 4:20pm 
Singh
thankyou for your feedback.
I do warn the players, in the description, by saying:
"don't let the enterance door close,
untill you know your 1st move,
as the turrets don't take prisoners."
recently updated & put the button the spher goes on a tile lower & a light bridge over it.
& added the pedestal button, to stop someone throwing the sphere at the button
& getting trapped that way.
will look into your suggestion to make more clear.
& to avoid being trapped.
up to item limit, so may take some doing.
but you are right, so will do something.
you used the right solution to get over there.
the sphere can either funel with you, or easier is to throw or funel to light bridge 1st.
Hazelton 1 May, 2013 @ 11:58am 
This is one of the most frustrating chambers I've ever played, and I do not mean in a good way. Already from the first room, before I've even entered, the aggravation starts with the immense noise level. Your setup there makes it very hard to think, and I'm ill-tempered by the time I get out of it. My play-through ended when, despite (or perhaps because of) your recommendation to save often, I got irretrievably stuck in the laser field room and understood I had to start all over in order to finish. No thank you.

There are several good puzzels in this one, but the noise, the frequent backtracking and redoing of menial tasks, and the possibility of getting stuck with no recourse ruins everything. Thumbs down.
Singh 1 May, 2013 @ 2:16am 
@mood3rd (continued)

The laser field room is visually chaotic and hard to know what to focus on. There's two switches, two tractors, 3 parts to the laser field. This part could use some reworking, and simplfiying or better directing of the player. I used the tractor to get around the lasers to the switch. I didn't bring a ball with me thinking the dropper would activate with the switch. I was wrong and got stuck there. You should add a portable surface facing the entrance below the light bridge area. This would allow them to portal back and grab the ball while maintaining the need to solve the step with the tractor.

I'll try and finish it some other time. Good luck with it.
Singh 1 May, 2013 @ 2:13am 
Has potential but could use some tweaks. After an hour in and being late and getting stuck - literally - i'll have to finish it some other time.

Any map that tries to kill the player as soon as they enter sours me from the start so I'd suggest rethinking what you really want the player to feel as soon as they enter.

The balls hitting the turrets though is cool and that should be the player's first wow moment -the moment they decide they want to get through the map. I would try to find a way to have that just without the player dying part.

All the first steps i'm fine with. They're all pretty solid and liked playing through them.

mood3rd  [author] 27 Apr, 2013 @ 6:10pm 
toncica
thankyou for the video & feedback.
apart from the sound, 2 of your main problems were:
throwing or funeling the sphere to the button,
that reverses the funel polarity.
this got you into a trap & made things a lot more difficult.
you should be by the button & place it there. (not your fault)
the 2nd problem was you did think that you had to go back up the stairs,
when you had finnished that part.
I have updated this map.
hopefully these problems are now solved.
I also deleted 1 sphere dropper, stairs & turret.
slightly less noisey, not much though.
thankyou very much for your help :)
toncica 26 Apr, 2013 @ 12:29pm 
Maybe it would have been better if I played it another day, today it was almost like torture to me. The noise made it impossible for me to focus, had to take a few breaks. I desperately tried to make the spheres stand still so they would stop being fizzled but that was futile as they are spawned by another button again.
In the room with the laser fields there is a problem. Either getting trapped or being put in an awkward position. If it wasn't for the constant noise I would have enjoyed it. I guess I'm too sensitive in that way.
http://youtu.be/ktuSDKhaTeY
mood3rd  [author] 20 Apr, 2013 @ 3:46pm 
Big Moustache
that is up to you.
your maps=your choice.
Big Moustache 20 Apr, 2013 @ 8:18am 
Mr Mood3rd
Because it is easier to manage. Maybe I should make a marketing effort
perhaps
mood3rd  [author] 19 Apr, 2013 @ 3:57pm 
Big Moustache
thankyou very much for your positive comments.
I have subscribed to your big map.
why do they all have the same name ? (with a different number)
Big Moustache 19 Apr, 2013 @ 7:49am 
3 hours full-time to come to the end of this puzzle. I'll make my brain cool , but before I just wanted to say how much I appreciate this map. Really good job. Very well done, I really enjoyed
mood3rd  [author] 12 Apr, 2013 @ 3:49pm 
stormsend
I just subscribed to your map:
Stairway To .........(the exit. get me outta here)
stormsend 12 Apr, 2013 @ 1:50pm 
Stairway to ... is up mood. I'd appreciate it if you'd break it for me. Thanks
mood3rd  [author] 10 Mar, 2013 @ 6:05am 
Drackvor
just subscribed to:
My evil mind!
or was it:
your evil mind! ?
well, someones evil mind!
glad you had fun with my map :)
Drackvor 9 Mar, 2013 @ 11:38am 
hey mood3rd just finished this one and I must say I had a lot of fun! just been playing a few in my queue and also polishing and publishing my latest map My Evil mind if you are savvy you may just finish this really quickly if not....*insert evil laugh here*
mood3rd  [author] 3 Feb, 2013 @ 12:41pm 
stormsend
I have subscribed to your new map UFO Invasion.
you have me curious :)

glad you liked this map :)
glad you appreciated the puzzle, to get the sphere, that is protected by 2 laser fields.

the light bridge does occasionaly drop the player.
if the spheres are to close together, breaking the laser.
hoping helps reduce the chances of this happening.
& most of the time, their is was problem while testing.
though I put it constantly on, when the sphere goes into the sphere button.

the funel dropping you in the room with the laser fields, is a bug.
I deleted the funel & other items, conected to it.
then re-added the funel & switches.
but the bug persists.
so I left it in as an extra problem to solve.
it drops you just before you reach the wall.
if you fire the portal, the funel comes out of, at the floor, just before or as this happens.
you will be fine.
stormsend 2 Feb, 2013 @ 11:51pm 
Yes that was the first sphere I took some time to figure out. For some reason The next chamber with all the laser fields held me up for a while also. As far as being dropped, it always took several tries in the starting chamber to get over the lasers. Don't remember exactly where (I played so many times) but I was dropped by the funnel a couple times (although this may have been my fault, don't know). I'm thinking the laser field room? I'm glad you finished this one. It was a good one. I just put up UFO Invasion. I started to name it Laser Map For mood3rd but I didn't want to offend. Didn't know if you would be amused or upset. You'll see what I mean after you play it. Thanks again and see ya round the workshop.
mood3rd  [author] 2 Feb, 2013 @ 1:54pm 
stormsend glad you enjoyed it :)
the sphere you worked out how to get:
do you mean the sphere the other side of the 2 laser fields ?
you said:
I did have a small problem with getting dropped but I was alerted ahead of time.
please explain, as the light bridge should work constantly by this stage.
this map was started about 6 of my published maps ago.
was over item limit & had to delete gate systems etc.
then had to try to get to work again.
for a while I thought about deleting the whole map.
but decided to leave it, untill I forget it.
then take a fresh look.
this worked.
some maps I play & have trouble with, I take this aproach.
or try to think about it, as I drift off to sleep.
then play again next day.
this has helped me solve many maps, I have been stuck on.
stormsend 2 Feb, 2013 @ 9:51am 
I finally figured out the different sphere thing. I kept trying to bring one from the start not knowing that wouldn't work. When I gave up on that, I worked out how to get another sphere. Nice job. A real thinker. The end was cool. I did have a small problem with getting dropped but I was alerted ahead of time. Thanks for all the work. Enjoyed the map.
daloboy 31 Jan, 2013 @ 9:49am 
Already on to Jade BGE too! You're right, they are enjoyable!
mood3rd  [author] 31 Jan, 2013 @ 8:59am 
daloboy
have subscribed to all 3.
you may want to check out the following map maker.
I have played about half of her maps & enjoyed every one.
I will be playing the rest:
Jade BGE
https://steamhost.cn/steamcommunity_com/profiles/76561198042478426/myworkshopfiles/?appid=620&p=2
mood3rd  [author] 31 Jan, 2013 @ 8:54am 
No 39: Chain Reaction has spelling mistake in description.
you typed:
Easy difficulty
Aroud 10 minutes
add the n=around
I bet I take longer.
the easy one's are normaly the hard ones.
daloboy 31 Jan, 2013 @ 5:58am 
We do love to worry! Nice effect!
If you have the time, one day, to look at my No 39 , No 40 and No 41 , I'll be honour to receive your comments!
mood3rd  [author] 31 Jan, 2013 @ 2:30am 
daloboy
thankyou for your feedback & video :)
you were doing it differently than intended.
but I will leave it as a choice.
you can go to the sphere button with the blue funel.
then put the sphere on the button.
you can take the sphere with you, in the funel.
glad you enjoyed it.
the sphere takes so long to reach exit,
because the panel destroys it & then it respawns & the 2 funels move it from dropper.
but player has time to worry, he, he.
daloboy 30 Jan, 2013 @ 7:32pm 
Not a cheat after all! I was trying hit the sphere button and did not realised it had change the funnel to orange! Your way was better! Video !
daloboy 30 Jan, 2013 @ 6:48pm 
Hehehe! That was fun! Did not know thay we could block dropper like that! On first try, I got stuck here ! I maybe fun a cheat, but not sure. Will do a video. Really laugh out loud when I put the first sphere on the sphere button!!!!
mood3rd  [author] 30 Jan, 2013 @ 3:05pm 
some do,
when they self destruct, their is another near by.
your mission is to get 1 sphere, only 1, to the shere button in the entrance / exit chamber.
but use every button on your quest.
the sphere desintigrating & being replaced, is so if you acidentaly destroy it.
you don't have so far to go back for 1.
& at 1st the player may think sh*t.
their is another the other side of the 2 laser fields, above the piston.
the puzzle is how to get it.
the knowledge is already in your brain.
any problems, I will be happy to help.
stormsend 30 Jan, 2013 @ 2:06pm 
I counted wrong. It's the fourth sphere button that disintigrates every sphere I put in it. Is it supposed to?
stormsend 30 Jan, 2013 @ 1:52am 
I've managed to place two spheres but every time I place a third they disintegrate and I'm back to square one. I'll keep trying.
mood3rd  [author] 29 Jan, 2013 @ 1:39pm 
at the start, 2 pedestal buttons, 2 ways to deal with them pesky turrets.