Call to Arms

Call to Arms

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Tjdagger's A-MAZE
   
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File Size
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124.255 MB
20 Dec, 2017 @ 12:51pm
28 Apr, 2020 @ 8:36pm
13 Change Notes ( view )

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Tjdagger's A-MAZE

In 1 collection by Tjdagger
Tjdaggers SP & Co-op Experimental Maps & Mission Concepts
22 items
Description
Single player and co-op.

Single player now has 4 men to control at the start, with more earnt through progression. Co-op has 4 + one for each player and additional enemies have been added for co-op.

This began as an experimental test file to explore some creative scripting ideas, it evolved into something over time. It began with...

"I wonder if I could script a working lift?"
and...
"what if I used terrain for cover primarily, instead of placable objects.

Concept is simple enough, kill all the bad guys as you make your way through the maze. Focus is on first and third person mode.

Features...
working lifts
switch puzzles
sliding gates and moving platforms
Health & stamina boost system
An experimental checkpoint system
and a map that evolves over the course of the mission.

The Story...
....if you feel you need one, I'll make one up...
GRM's cloning project is in full swing. You play the latest clone prototype being put to the test in a remote derelict location above a GRM underground cloning facility. Once released into the testing arena, you will be trialled for stamina, robustness and your intellectual prowess.
18 Comments
Walkmaster 1 Apr, 2019 @ 4:00pm 
Hope your feeling better. I def. appreciate your scripting examples. If you have the time I would love to see a script on how to make a large gate or wall open.
SlickerMasher 26 Jan, 2018 @ 4:27pm 
awesome hope you get well soon and have fun making the maps
Tjdagger  [author] 23 Jan, 2018 @ 9:47pm 
Hi SlickerMasher,
I had about a 18 month break from any modding and editing due to rovering from a viral brain infection. Which, did effect my memory a bit. It's not that I lost any memory, it just taking a bit of time for it to all reconnect so to speak.

So, I'm going through a very eperimental stage, almost like relearning the editor with a new found child like wonder. Plus call to arms offers a fresh start with new creative possibilites with the FPS aspect. It's been quite fun to experiment with.

But, to answer your question, of course I'll be making dynamic missions.... it's what I do.
SlickerMasher 23 Jan, 2018 @ 5:23pm 
Hey do you think you will be doing any call to arms dynamic misssions like that one you did behind enemie lines it was one of my favorite missions because you had limited units, the enemies were strong but not unlimited and how you could insert with parachutes (but my favorite way is crashing the plane and letting blow up)on any spot and take on any mission.
Drunkcowboy 4 Jan, 2018 @ 6:28am 
@TJdagger Yeah I just spawned some guys in the editor, no fancy scripting haha. I'll check out the update, thanks.
Tjdagger  [author] 4 Jan, 2018 @ 2:05am 
thanks for the feedback guys, much appreciated.
Tjdagger  [author] 4 Jan, 2018 @ 2:03am 
Hey Guys, I've just done an update based on your feedback. You will now start with 4 guys. You will also eran extra men as you progress through the maze.
It was possible to do with one man, but very challenging. I found it very difficult even with my superior knowledge of the map and what to expect.
Now you'll be able to cover your rear. Let me how you get on, and if you run into any bugs.
biggles2 3 Jan, 2018 @ 6:59pm 
I haven't played it yet to have an opinion, but options are ALWAYS good to have. Covers more bases & playing tastes.
I still have working out what the editor only games are all about .. has been limiting me a lot. I'm sure it is not that hard, but I have never looked at it.
Tjdagger  [author] 3 Jan, 2018 @ 6:55pm 
Hi biggles2, what do you think of the idea of giving the player the option to select 1-4 units to begin with?
Would't take much to add in.
And, I would say Drunkcowboy played it in the editor and threw some units on the map to us.
biggles2 3 Jan, 2018 @ 4:47pm 
Tj .. all worked fine just now. Seems a reboot worked.
@Drunkcowboy .. MATE .. how do you spawn in reinforcements .. is there some code I should know about or a mod etc ..
Cheatsmod was argueably the best mod for MoWAS2, always there if you needed that little bit of help.
Love to know how to do this ... I had a coding degree 25 odd years ago so comfortable-ish editing existing code.