Call to Arms

Call to Arms

Tjdagger's A-MAZE
18 Comments
Walkmaster 1 Apr, 2019 @ 4:00pm 
Hope your feeling better. I def. appreciate your scripting examples. If you have the time I would love to see a script on how to make a large gate or wall open.
SlickerMasher 26 Jan, 2018 @ 4:27pm 
awesome hope you get well soon and have fun making the maps
Tjdagger  [author] 23 Jan, 2018 @ 9:47pm 
Hi SlickerMasher,
I had about a 18 month break from any modding and editing due to rovering from a viral brain infection. Which, did effect my memory a bit. It's not that I lost any memory, it just taking a bit of time for it to all reconnect so to speak.

So, I'm going through a very eperimental stage, almost like relearning the editor with a new found child like wonder. Plus call to arms offers a fresh start with new creative possibilites with the FPS aspect. It's been quite fun to experiment with.

But, to answer your question, of course I'll be making dynamic missions.... it's what I do.
SlickerMasher 23 Jan, 2018 @ 5:23pm 
Hey do you think you will be doing any call to arms dynamic misssions like that one you did behind enemie lines it was one of my favorite missions because you had limited units, the enemies were strong but not unlimited and how you could insert with parachutes (but my favorite way is crashing the plane and letting blow up)on any spot and take on any mission.
Drunkcowboy 4 Jan, 2018 @ 6:28am 
@TJdagger Yeah I just spawned some guys in the editor, no fancy scripting haha. I'll check out the update, thanks.
Tjdagger  [author] 4 Jan, 2018 @ 2:05am 
thanks for the feedback guys, much appreciated.
Tjdagger  [author] 4 Jan, 2018 @ 2:03am 
Hey Guys, I've just done an update based on your feedback. You will now start with 4 guys. You will also eran extra men as you progress through the maze.
It was possible to do with one man, but very challenging. I found it very difficult even with my superior knowledge of the map and what to expect.
Now you'll be able to cover your rear. Let me how you get on, and if you run into any bugs.
biggles2 3 Jan, 2018 @ 6:59pm 
I haven't played it yet to have an opinion, but options are ALWAYS good to have. Covers more bases & playing tastes.
I still have working out what the editor only games are all about .. has been limiting me a lot. I'm sure it is not that hard, but I have never looked at it.
Tjdagger  [author] 3 Jan, 2018 @ 6:55pm 
Hi biggles2, what do you think of the idea of giving the player the option to select 1-4 units to begin with?
Would't take much to add in.
And, I would say Drunkcowboy played it in the editor and threw some units on the map to us.
biggles2 3 Jan, 2018 @ 4:47pm 
Tj .. all worked fine just now. Seems a reboot worked.
@Drunkcowboy .. MATE .. how do you spawn in reinforcements .. is there some code I should know about or a mod etc ..
Cheatsmod was argueably the best mod for MoWAS2, always there if you needed that little bit of help.
Love to know how to do this ... I had a coding degree 25 odd years ago so comfortable-ish editing existing code.
Drunkcowboy 3 Jan, 2018 @ 7:00am 
@TjDagger Unfortunatley it was much to difficult for me to win with just one guy so i decided to spawn in an escort of 3 marines to keep the main guy out of harms way.
Tjdagger  [author] 3 Jan, 2018 @ 4:47am 
Ok mate, seems strange though. Havn't heard of anyone else experienceing anything like it.. yet.
biggles2 3 Jan, 2018 @ 3:02am 
I'm out for tonight but will test again after a reboot o'nite .. I couldn't use it at all tonight. Tomorrow .. Cheers mate
Tjdagger  [author] 3 Jan, 2018 @ 3:00am 
Hi biggles2, I have played with the third person camera, but it should't affect your ability to rotate your view. I havn't had an issue.
All I did was make it so you could zoom out a bit further in 3rd person.
biggles2 3 Jan, 2018 @ 2:49am 
Hi mate, just tried it but couldn't rotate/orientate my view .. is it just me or the mission that does this?
Ta
Tjdagger  [author] 2 Jan, 2018 @ 2:27pm 
Oh, and by the way, did you find your way out of the maze Drunkcowboy ?
Tjdagger  [author] 2 Jan, 2018 @ 1:30pm 
Hi Drunkcowboy, I've been thinking about putting together a tutorial of sorts, sharing what I've learnt. Thought about making some small maps with just the script and elements such as you mention below.

Then upload them to workshop so people can open them in the editor, and not be confused by a million triggers and objects on a full map... lost amoung it all trying to find what they want.

Time is always an issue, but I love the creative expression the editor allows... helps keep me sane.

I'm alway happy to share.
Drunkcowboy 2 Jan, 2018 @ 8:51am 
Is there anyway you could make a tutorial on how you make these things? Such as the lift and the rooms where the roof is removed once you enter? The map in awsome and really shows the potential of this type of map making.